Casting Time: 1 bonus action
Components: S, V, M (a sprinkle of holy water and a melee weapon)
Duration: 1 minute
The melee weapon you are holding becomes infused with holy energy. The weapon sheds a bright light in a 10 foot radius and dim light for another 10 feet, and becomes magical, if it isn’t already. The weapon also briefly illuminate invisible creatures as you attempt to make melee attacks against them, causing them to be temporarily visible for the attack. You may only have one weapon be enchanted this way.
Usable by: Cleric