Blessed Weapon

Blessed Weapon

Transmutation cantrip

Casting Time: 1 bonus action
Range: Touch
Components: S, V, M (a sprinkle of holy water and a melee weapon)
Duration: 1 minute

The melee weapon you are holding becomes infused with holy energy. The weapon sheds a bright light in a 10 foot radius and dim light for another 10 feet, and becomes magical, if it isn’t already. The weapon also briefly illuminate invisible creatures as you attempt to make melee attacks against them, causing them to be temporarily visible for the attack. You may only have one weapon be enchanted this way.

Usable by: Cleric

Rigor Mortis

Rigor Mortis

3rd-level transmutation

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a dried piece of meat)
Duration: Concentration, up to 1 minute.

You catalyse the process of rigor mortis in the creature, even if it’s still alive. Choose a creature you can see within range. The creature must succeed on a Constitution saving throw or its muscles begin to stiffen over the course of 2 rounds. Undead have disadvantage on the saving throw. On the first round, the creature is restrained. On the second round, the creature becomes paralyzed. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. This spell has no effect on constructs. If a creature is immune to either condition, this spell has no effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

Usable by: Warlock, Sorcerer, Wizard

Putrescine

Putrescine

2nd-level transmutation

Casting Time: 1 action
Range: Touch
Components: V, S, M (a drop of putrescine)
Duration: Concentration, up to 1 hour.

You force the target to produce the foul smelling chemicals released during decomposition. Choose one creature you can see within range. The creature must succeed on a Constitution saving throw or gain a putrid stench. A willing target can choose not to make a saving throw to gain the effects of the spell. Until the spell ends, any creature that starts its turn within 5 feet of the fetid creature must succeed on a Constitution saving throw or be poisoned until the start of the creature’s next turn. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.

Usable by: Druid, Warlock, Sorcerer, Wizard

Living Bloat

Living Bloat

4th-level transmutation

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a vile of putrid gas)
Duration: Concentration, up to 10 minutes.

Choose a creature you can see within range. The creature must succeed on a Constitution saving throw or its flesh begins to bloat and putrefy. Until the spell ends, the creature gains 1 level of exhaustion at the start of each of its turns, to a maximum of 5 levels of exhaustion. The exhaustion is removed when the spell ends. The creature is vulnerable to slashing damage. If the creature takes slashing damage, its skin is split open and the putrid gases are released. It takes 4d8 acid damage and the spell ends on the creature. At the end of each of its turns, the creature can make another Constitution saving throw. On a success, the spell ends on the creature.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Usable by: Druid, Warlock, Wizard

Bloat Bomb

Bloat Bomb

1st-level transmutation

Casting Time: 1 minute
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a corpse that has been dead no longer than 8 hours. The creature begins to bloat and swell with putrefying gases. When a target moves within 5 feet of the corpse, the body explodes. Each target within 5 feet of the corpse must make a Dexterity saving throw. On a failed save, a target takes 2d8 acid damage and is poisoned until the end of its next turn. On a successful save, a target takes half as much damage and isn’t poisoned.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Each creature must be touched and extends the casting time by 1 minute.

Usable by: Druid, Warlock, Sorcerer, Wizard