Radiant Beam

Radiant Beam

Evocation cantrip

Casting Time: 1 action
Range: 120 feet
Components: S, V
Duration: Instantaneous

You shoot a beam of radiant light out of your finger towards a target that you can see within range. Make a ranged spell attack on the target. On a hit, the target takes 1d8 radiant damage.

The spell can create more than one beam at higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You must direct the beams at separate targets. Make a separate attack role for each beam.

Usable by: Cleric

Blinding Flair

Blinding Flair

Evocation cantrip

Casting Time: 1 action
Range: 5 feet
Components: S, V
Duration: Instantaneous

You raise your hand out and briefly illuminate it with a flash of bright light. Each creature within range, other than you, must succeed a Constitution saving throw or be blinded until the start of your next turn.

At higher levels, your flash of light becomes more dangerous. At 5th level, creatures that fail the saving throw take 1d4 radiant damage. This damage inreases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).

Usable by: Cleric, Druid, Sorcerer, Wizard

Forsake

Forsake

Enchantment cantrip

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You utter a forsaking word to a target creature that can hear you within range that you can see. The creature must succeed on a Wisdom saving throw or its mind is racked with guilt, and it takes 1d8 psychic damage.

The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Cleric

Spray of Decay

Spray of Decay

Conjuration cantrip

Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous

You spew a torrent of decaying enzymes. Each target in a 15-foot cone must make a Dexterity saving throw. On a failed save, a target takes 1d6 acid damage and has disadvantage on ability checks until the end of its next turn as the fluid rots its flesh.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Usable by: Druid, Warlock, Sorcerer, Wizard

Rotting Spores

Rotting Spores

Necromancy cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You create a pocket of spores in the space of a creature within range, ready to burst. Make a ranged spell attack against the creature. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the spores grow into rotting fungi that feeds on the creature. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Druid, Warlock