Talented

Talented

Prerequisite: Human, Half-elf or Half-orc

  • Increase an ability score of your choice by 1.
  • You gain one human talent of your choice that you are able to take.

Fourth Wall Breaker

Fourth Wall Breaker

You look up and ask the GM why they let you take this feat. They respond that it gives you each of the following abilities:

  • Increase your Charisma score by 1, to a maximum of 20.
  • Your character can directly address other players at the table, including the GM. The players and GM aren’t obligated to respond, but they can answer questions and give advice.
  • Once per day, you can reroll any die, claiming it was cocked.

Ensemble Darkhorse

Ensemble Darkhorse

You are someone who takes special care to notice the contribution that everyone makes to your cause, right down to the most peripheral members of the team. This allows you to forge a special bond with your less prominent allies; each NPC hireling and follower you employ that does not have class levels gains the following benefits:

  • Your ally’s maximum hit points is increased by twice your level.
  • Your ally can use your proficiency bonus in place of their own, if it is higher.
  • Your ally gains proficiency with two skills of their choice.

Master of Disguise

Master of Disguise

You have honed your ability to shape your personality and to read the personalities of others. You gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of20.
  • You gain proficiency with the disguise kit. If you are already proficient with it, you add double your proficiency bonus to checks you make with it.
  • If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action.

Master Artisan

Master Artisan

Prerequisite: Proficiency in at least one set of artisan’s tools

Your skill and knowledge about your craft are far beyond that of any common artisan. Choose a set of artisan’s tools that you are proficient with. Your proficiency bonus is doubled for any ability check that uses the artisan’s tools of your choice. In addition, you gain the following benefits:

  • Whenever you make an Intelligence (History) related to the origin of an object related to your trade, you are considered proficient in the History skill and you can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • When crafting with your chosen artisan’s tools, you can craft up to 10 gp worth of items each day, rather than the standard 5 gp. While crafting, you can maintain a comfortable lifestyle without having to pay 2 gp per day, or a wealthy lifestyle at half the normal cost.