Guild Enforcer

Guild Enforcer

Streetwalkers will put up with a lot – especially if their palms are crossed with silver often enough. Occasionally, though, a punter desires something just a little too out of the ordinary, or refuses to pay – or a combination of the two. Sometimes they even get a little bit violent, after all, the city watch is not going to care if a few cheap strumpets get roughed up or murdered, are they?

Well, the watch might not care but the Guild of Bobtails, Brassheels, Whores, Teasers and Associated Trades certainly does. Some prostitutes of a more martial or murderous bent are recruited by the various guilds of prostitutes to serve as enforcers and avengers for those nobody else will look out for with that vengeance being anything from turning up naked and smeared with honey on an anthill to a terminal “bobbiting”.

Special: When you choose this archetype at 3rd level the Guild Enforcer must have been trained by a prostitute guild, or must have been working as a prostitute at some point in their lives.

Lady’s Protector

Starting at 3rd level you become proficient at hiding weapons about your person. In bags, clothing, wigs, hair, body cavities and all manner of other places. Provided you have time to prepare, when being searched observers have disadvantage to Wisdom(Perception) to detect your single light weapon.

Taking Precautions

When you choose this archetype at 3rd level, as a “Ladies of negotiable virtue” you are often getting attacked, often from behind and often by people of a less than gentlemanly persuasion and all the subtlety of a caveman with a club going looking for a date. Guild Enforcers are not immune to these types of unbidden attacks and thus have developed a sort of sixth sense about the whole thing. You gain +5 to your passive perception and initiative.

Screaming Agony

Starting at 9th level, you learn that certain parts of a person’s body have more nerves in them than others. These are usually erogenous zones but other types of people know about these zones as well – for other reasons than pleasure. The Guild Enforcer knows the right spots for the wrong reasons and how to hit them, hard, to reduce even the largest of opponents to a ball of squealing agony. You gain +1d6 sneak attack versus humanoids. Also on successful hit target must make a Constitution save versus your 8 + proficiency bonus + Dexterity modifier or become stunned. Target may roll a successful Constitution at the end of each of their turns to negate this effect.

Know your Mark

When you reach 13th level, you become expert at judging people’s personalities. Everyone knows they have stumbled upon someone who “is not quite right” when they see a disheveled man with a wild look in his eyes sniffing milk outside the gates to a primary school but not all perverts are so obvious or bizarre as to be noticed so easily. The guild enforcer soon learns to recognize the “type” though and can, from a crowd of equally outraged and uptight nobility, pick out the one who likes to use live hamsters as a suppository with a remarkable degree of accuracy. This is accomplished by examining a group of intelligent humanoids making a Wisdom(Insight) check.DC 15 to spot who is secretly a bad seed. On a success GM should give you an inkling of his secret and dark personality.

Fear of God

By 17th level, you use your reputation as a weapon. When a few less than savory men have turned up, dead, with their own genitals sewn up their mouths (still attached or otherwise) you start to get a certain reputation. At this point the Guild Enforcer has made a substantial name for herself and is a feared scourge of the underworld. You gain advantage to Charisma(Intimidation) checks, and you also save against intimidation with an advantage.


Temptress Agent

Temptress Agent

The world of fiction glamorises espionage, filling it with super-sexy agents zooming around the world to exotic locations, wearing exotic outfits and doing the will of their respective governments or sponsors with panache and a few pithy and witty one-liners. The true face of espionage is a little different but sexuality is a weapon that has very often been used to extract information and to gain access to people or places that are otherwise hard to reach.

The temptress agent is the finest example of this sort of spy; she makes herself irresistible to her targets and trains herself until her presence in the bedroom is as intoxicating and addictive as any drug. Soon those she sets herself against will be burbling any secret they know just for a sniff of the hem of her skirts.

Temptress agents are reliant on their charm and wits to carry them through, adapting themselves to situations as they find themselves in them, able to present themselves as a princess or strumpet as required depending on the tastes of their target. A sexual chameleon and not just colour-change mood-pants either.

Special: When you choose this archetype at 3rd level the temptress agent works for a sponsor, one who is usually rich, powerful or both. If they are very lucky the sponsor may be sexy as well as rich and powerful, if they are extraordinarily lucky the sponsor may have a romantic attachment to the agent as well. They might be a powerful wizard, a guild master, a noble even a king but one thing holds true, whether the temptress is sleeping with them or not their patronage provides certain benefits. The temptress agent receives a special stipend of 100 gp per month; in addition, she can seek shelter within any of the properties owned by their sponsor, sometimes without even having to offer sexual favours to the local owner!

Sweet Talker

Starting at 3rd level, you become very well practiced at buttering people up and saying the right thing the temptress agent is now adept at soothing egos and knowing just the right phrase to use to allay people’s fears or to fit in, in the right way. You now receives an advantage to all Deception and Persuasion checks against people that find you attractive.

Sexual Knowledge

Temptress agents have to know a great many different sexual ins and outs, pun intended, tastes and needs. Because of this they make a careful study of the act and all its implications. This results in you gaining proficiency in Insight(Wis) and Acrobatics(Dex). You also gain the following trade proficiency: Erotic performance (Example: Striptease, Dance, Erotic Massage…).

Pillow Talk

Starting at 9th level. People will do anything and say anything once they’re teased to a certain point and, after a bout of strenuous bedroom gymnastics many people are apt, in the warm glowing sensations of post-coital cigarette time, to let things slip that perhaps they should not. Use this ability during an intimate moment or just after a passionate encounter. Target must make a Wisdom save equal to 8 + Charisma(Deception). If the target fails the save becomes charmed for next hour. While charmed target will blurt out one secret or another – although it may not be the one the temptress agent is after…

Looking Good

At 13th level. By taking up to four hours to prepare, apply cosmetics, pick the right outfit, wash and otherwise primp and preen the temptress agent can add up to three points to her Charisma score, one per hour of preparation. The slightest strain or exertion, such as combat, removes this bonus immediately as hair gets mussed, makeup smeared and fine clothes rumpled. This includes sexual activity so, much like real life, one can go to bed with a fox and wake up with someone altogether different – it need not be just to do with the cider either.

Sexual Impact

When you reach 17th level the temptress agent can focus her sexuality, unleashing it in a single movement, eye contact and hair toss, which can have a devastating impact on the male libido. Target must make a Wisdom save equal to 8 + Charisma(Deception). On failed save target becomes charmed, and acts like a drooling beast of lust for the next twenty-four hours regardless of anything else and with eyes only for the temptress agent. You may use this ability again after you finish a short rest.