Fertilize

Fertilize

3rd-level conjuration (ritual)

Casting Time: 1 action
Range: Touch
Components: V, S, M (a seed)
Duration: Instantaneous

You direct the matter and nutrients of a corpse into the surrounding soil. You touch a corpse or other remains. The creature rots at an accelerated rate, and the area around the corpse is fertilized. The corpse becomes a clean skeleton.

Overgrowth. Plantlife sprouts from the ground in a 5-foot radius. These plants turn the ground in the area into difficult terrain.

Goodberry Bush. A bush grows and produces a number of goodberries equal to the hit die of the deceased creature. These berries regrow 1 hour after being picked.

Mundane Plant. A mundane plant of your choice one size category larger than the corpse or smaller grows.

Usable by: Druid

Decompose Remains

Decompose Remains

2nd-level necromancy (ritual)

Casting Time: 1 action
Range: Touch
Components: V, S, M (a pinch of bone dust)
Duration: Instantaneous

You touch a corpse or other remains. The creature decomposes at a massively accelerated rate. The remains, including the bones, turn to soil and dust. The target can’t be raised as a corporeal undead, such as a zombie or a ghoul, but its soul is still vulnerable to undeath and may inhabit or create a new body. This spell has no effect on constructs.

Usable by: Druid, Sorcerer, Wizard

Death Curse

Death Curse

3rd-level abjuration (ritual)

Casting Time: 1 action
Range: Self
Components: V, S, M (50gp wort of diamond dust)
Duration: Until discharged or dispelled

When you cast this spell you must select any one spell that can use 2nd level spell slot that you know, or have prepared and spend an appropriate spell slot. At any moment when you are reduced to 0hp, the prepared spell is cast at the creature or targets a space occupied by the the creature. The creature is targeted normally as if you cast the spell yourself and are able to reach target even if original spell would not normally reach the creature (You may choose to select a spell with touch range).

You may only have a single Death Curse spell on you at any one time. When you cast the spell again the previous Death Curse is dispelled.

Spell takes the appearance of an invisible tattoo can only be seen with detect magic, true sight or similar effects. Alternatively the spell may be cast at an object character always keeps on its person.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can cast a known or prepared spell of spell slot that is one spell slot lower then spell slot used for Death Curse.

Usable by: Wizard

Wild Guess

Wild Guess

1st-level Divination (ritual)

Casting Time: 1 action
Range: 300 feet
Components: S, M (a nower with all its petals)
Duration: Instantaneous

When this spell is cast, the caster makes an approximate guess at the number of individuals in a certain group. This can be a group of creatures or a pile of items, but the entire group must be within the range of the spelL and the caster must be able to see individual members of the group for them to be counted This spell rounds to the largest factor of ten when estimating; thus a pile of 1,780 gold coins would result in a count of 2,000, while a group of 68 swordsmen would result in a count of 70.

At Higher Levels. When you cast this spell at higher levels, you may count with greater accuracy. Casting the spell with a 3rd level s lot counts accurate to the second largest factor of ten, casting it with a 5th level slot counts to the third largest factor of ten, casting with a 7th level slot counts to the fourth largest factor of ten, and casting the spell with a 9th level slot counts to the fifth largest factor of ten.
Usable by: Bard, Druid, Ranger, Sorcerer, Wizard

Weight

Weight

1st-level Transmutation (ritual)

Casting Time: 1 action
Range: Touch
Components: V, S, M (a s mall ball of lead)
Duration: 8 hours

This spell guards against theft by increasing the weight of a container when any creature besides the caster attempts to pick it up. This spell affects a single container, such as a chest or pouch, that is no larger than a 5ft cube. When any creature besides the caster attempts to pick up the container, the weight increases to 1d4+1 times the creature’s own weight. The caster may also specify a number of creatures equal to their spellcasting ability modifier, who may also pick up the container. Picking up a creature who has picked up the pouch does not cause this effect.
Usable by: Cleric, Paladin, Sorcerer, Wizard