Medium construct, neutral
Armor Class 18 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 40 ft.
|15 (+2)||23 (+6)||16 (+3)||10 (0)||13 (+1)||16 (+3)|
Saving Throws Dex +9
Skills Acrobatics +9, Stealth +9
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft, passive Perception 11
Languages Common, Elven, and Dwarven
Challenge 7 (2900 XP)
Shapechanger. The nimblewright can use its action to alter its apperance to a medium sized humanoid with Alter Self spell.
Spring Attack. The nimblewright does not provoke an opportunity attack when it moves out of an enemy’s reach.
Supreme Skill. The nimblewright adds an addditional 1d8 damage on its rapier attacks. This is included below.
Magic Resistance. The nimblewright has advantage on saving throws against spells and other magical effects.
Susceptible To Cold. If the nimblewright takes cold damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Multiattack. The golem makes three rapier attacks.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) pircing damage, and a creature must make a Dexterity saving throw DC 13, on a failed saving throw the creature is prone.