Wet Dreams

Wet Dreams

4th-level Illusion (Ritual)

Casting Time: 10 minutes
Range: Unlimited
Components: V, S, M (Arcane Material Component: Something that reminds you of target.)
Duration: Instantaneous, plus 24 hours

You send a pleasant, but tiring vision to a specific person you name, or otherwise specifically designate. Target must do a Wisdom Save. If the target fails saving throw subject receives your erotic dream. Erotic dream allows a full rest, but target only regains ½ of total Hit Dice, gains 1 level of fatigue, and is unable to regain any spell slots from a long rest. For next 24 hours target has disadvantage to saves against spells with charm effect.

If target is a complete stranger, he has advantage against the initial save.
If the target is an acquaintance or a friend save is against this spell is done normally.
If you have had intimate relations with the target, or you know them extremely well they save against this spell is done with a disadvantage.
If the recipient is awake when the spell begins, you may choose cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, where upon you become alert again and complete casting. If you are disturbed during the trance, you must do a Constitution(Concentration) check, or to be forced end the spell.
While in trance you are unaware of your surroundings or activities around you. You are considered blind, deaf and paralyzed.
Creatures that don’t dream, are immune to this spell.

Mirror Talk

Mirror Talk

4th-level Illusion (Ritual)

Casting Time: 10 minutes
Range: 30 feet
Components: V, S, F (Arcane Focus: A mirror edged with fine silver ornaments)
Duration: 1 hour

This spell enables the caster to create a link from her focus mirror to a second focus mirror elsewhere on the same plane. The target must posses a mirror caster is familiar with to be able to cast the spell, but does not need to know where it is.

The link between mirrors enables those in front of the mirror to see through the opposing focus as if it were a window. Sights and sounds pass through the foci. This enables line of sight, but no spell, or effect may pass through the mirror.

Mind to Mind

Mind to Mind

4th-level Enchantment (Ritual)

Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: 2 hours

This spell caster and a touched humanoid create a telepathic link. Caster is able to communicate with target, see through his eyes, and hear everything target hears.

Once the spell is cast on the subject, distance between him and the caster does not effect the spell, as long as they are on the same plane. If they end up on different plains the spell ends automatically.

Liriel’s Binding Chains

Liriel’s Binding Chains

4th-level Conjuration

Casting Time: 1 Action
Range: 30 feet
Components: V, S
Duration: 10 minutes (Concentration)

When you cast this spell choose one 5 foot square within range. Create a 15 foot square centered on target square, this area counts as difficult terrain, caster is immune to this effect.

Whenever a humanoid enters this area for the first time and ends his turn in it must make a Strength save. On a failed save target becomes restrained. Target may use an Action to attempt a Strength save or a Dexterity save with disadvantage to end this effect.
Caster can as an action issue a command to chains to complete simple actions listed below:
Disarm: Restrained humanoids by the spell must do a Strength save or be disarmed their weapons, shields handheld items drop up to 10 feet away in random direction.
Secure bonds: Caster describes the exact way she wants a target bound by spell. This may take almost any form caster desires. Effect of this is that restrained target has to do a Strength save or until end of the spell to have disadvantage on all saves and checks.