Chanis’s Lightning Whip

Chanis’s Lightning Whip

3rd-level evocation

Casting Time: 1 action
Range: Self
Components: S, M (a copper coin, and a small piece of wool)
Duration: Concentration, up to 1 minute

Your free hand becomes imbued with the raw power of lightning for the duration of the spell. At your whim you can harness this energy into a whip made of lightning.

When you cast the spell, and as an action on each of your turns until the spell ends, you may make a melee spell attack on a target within 15 feet. On a hit, the target takes 3d10 lightning damage.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the damage increases by 1d10 for every slot level above 3rd. Additionally, the reach of the whip extends by 5 feet for every two slot levels above 3rd.

Usable by: Sorcerer, Wizard

Rigor Mortis

Rigor Mortis

3rd-level transmutation

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a dried piece of meat)
Duration: Concentration, up to 1 minute.

You catalyse the process of rigor mortis in the creature, even if it’s still alive. Choose a creature you can see within range. The creature must succeed on a Constitution saving throw or its muscles begin to stiffen over the course of 2 rounds. Undead have disadvantage on the saving throw. On the first round, the creature is restrained. On the second round, the creature becomes paralyzed. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. This spell has no effect on constructs. If a creature is immune to either condition, this spell has no effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

Usable by: Warlock, Sorcerer, Wizard

Fertilize

Fertilize

3rd-level conjuration (ritual)

Casting Time: 1 action
Range: Touch
Components: V, S, M (a seed)
Duration: Instantaneous

You direct the matter and nutrients of a corpse into the surrounding soil. You touch a corpse or other remains. The creature rots at an accelerated rate, and the area around the corpse is fertilized. The corpse becomes a clean skeleton.

Overgrowth. Plantlife sprouts from the ground in a 5-foot radius. These plants turn the ground in the area into difficult terrain.

Goodberry Bush. A bush grows and produces a number of goodberries equal to the hit die of the deceased creature. These berries regrow 1 hour after being picked.

Mundane Plant. A mundane plant of your choice one size category larger than the corpse or smaller grows.

Usable by: Druid

Absorb Nutrients

Absorb Nutrients

3rd-level necromancy

Casting Time: 1 round
Range: Touch
Components: V, S, M (a mushroom)
Duration: Instantaneous

You touch a corpse that has been dead no longer than 8 hours. The creature decays as you absorb the nutrients from its body. You regain hit points equal to 3d8 + your spellcasting ability modifier and the corpse becomes a clean skeleton.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d8 for each slot level above 3rd.

Usable by: Druid, Warlock

Death Curse

Death Curse

3rd-level abjuration (ritual)

Casting Time: 1 action
Range: Self
Components: V, S, M (50gp wort of diamond dust)
Duration: Until discharged or dispelled

When you cast this spell you must select any one spell that can use 2nd level spell slot that you know, or have prepared and spend an appropriate spell slot. At any moment when you are reduced to 0hp, the prepared spell is cast at the creature or targets a space occupied by the the creature. The creature is targeted normally as if you cast the spell yourself and are able to reach target even if original spell would not normally reach the creature (You may choose to select a spell with touch range).

You may only have a single Death Curse spell on you at any one time. When you cast the spell again the previous Death Curse is dispelled.

Spell takes the appearance of an invisible tattoo can only be seen with detect magic, true sight or similar effects. Alternatively the spell may be cast at an object character always keeps on its person.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can cast a known or prepared spell of spell slot that is one spell slot lower then spell slot used for Death Curse.

Usable by: Wizard