Pleasurable Vibration

Pleasurable Vibration

2nd-level Evocation

Casting Time: 1 Action
Range: 30 feet
Components: V, S, M (Arcane Material Component: A dead bee or wasp.)
Duration: 10 minutes

This spell targets one object within range. If the object is held by a creature it may then make a Wisdom save to cancel the spell effect.

This spell infuses the target object with magical energy, setting it slightly out of phase with the native plane upon which it is cast. This causes the object to waver between the planes and vibrate at pleasant amplitude.
The spell’s applications for pleasure are obvious but there are a couple of unconventional uses the spell can be put to. If cast on a held object, such as a sword, it can make that difficult to keep hold of. Whoever is holding the object must make a Dexterity save or drop the object. If cast on a suitable item, such as a pair of hose, the target will be incredibly distracted for the duration of the spell and suffer a -1 penalty to AC, attack rolls, saving throws and skill checks until they can remove the item.
At Higher Levels. When you cast this spell using a spell slot of 3nd level or higher, add 1 hour to the duration of the spell for each level above level 2.

Pheromone Enhancer

Pheromone Enhancer

2nd-level Transmutation

Casting Time: 1 Action
Range: Self
Components: V, S, M (Arcane Material Component: Expensive perfume containing musk.)
Duration: 1 hour (Concentration)

When the spell is cast at you you area of effect 10 ft radius that moves with you. This spell causes the target to emit magically charged pheromones, driving all those of the opposite sex within the area wild with desire. Any humanoids of the opposite sex who stray within ten feet of the caster will find themselves irresistibly attracted to them at a base animal level. Humanoids entering area of spell must make a Wisdom save or become Charmed.

The caster also gains expertise to Charisma (Deception, Persuasion) and Wisdom (Insight) checks against humanoids under the effect of the spell. (Expertise doubles proficiency bonus to these skills, even if you do not have that skill proficiency).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, add 1 hour to the duration of the spell for each level above level 2.

Moveable Pleasure Zone

Moveable Pleasure Zone

2nd-level Transmutation

Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: 2 hours

For spell to take effect you must make a successful Spell attack. Target gains vulnerability to all types of damage except psychic.

This wondrous spell enables the caster to mess with the pleasure zones of the targets. Those affected by the spell can suddenly find that the mere act of shaking hands gives them more pleasure than they have ever known or that testing the bath water with their elbow is like dipping their testicles into a boiling kettle.
Whichever area is affected becomes the target’s primary pleasure zone and as a consequence extremely sensitive in terms of both tactile sensation and pain.

Liriel’s Gift

Liriel’s Gift

2nd-level Abjuration (Ritual)

Casting Time: 1 Action
Range: Touch
Components: V, S, M (Material Component: Heart shaped gem.)
Duration: 7 days or until discharged

With a touch you imbue a humanoid with your positive energy in order to protect the target. Target may during the spell’s duration call upon the gift and gain advantage to checks and saves for next 1 minute. When gift expires and is used for total 1 minute the spell ends.

Ritual is usually cast with a kiss and a token is give with which target may call it upon.

Bernadette’s Illusory Nakedness

Bernadette’s Illusory Nakedness

2nd-level Illusion (Ritual)

Casting Time: 10 minutes
Range: Self
Components: V, S, F (Focus: A pair of spectacles)
Duration: 2 hours

“Imagine them naked” is advice often given to thespians or those undergoing a job interview. Lacking imagination and facing an interview for the job of court wizard to prince Phuror of Goldenburg the illusionist Bernadette researched this little spell to enable her to overcome her nerves.

When cast, this spell allows the caster to see everyone as they would appear if they were naked as a jaybird, increasing the caster’s confidence and perhaps allowing them to see things they would rather they had not. The caster receives an Advantage to Charisma (Deception, Persuasion, Intimidate) and Wisdom(Insight) checks.
The spell had mixed results for Bernadette. She felt much more confident until she finally got to talk to the prince, who was hung so minutely he would have been hard pressed to sexually satisfy the eye of a needle. Reduced to tearful giggling, Bernadette was forced to flee and later found gainful employment as a magical advisor to the Third Army of Silverton.