Earbleed

Earbleed

Illusion cantrip

Casting Time: 1 action
Range: 10 feet
Components: M (a silver dog whistle worth at least 30 gp)
Duration: Instantaneous

You let out a high-pitched scream that only one creature can hear in their mind. The creature must make a wisdom saving throw or take 1d8 thunder damage and be deafened until the start of their next turn.

The spell’s damage increases when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Bard, Sorcerer, Warlock

Dredge

Dredge

Illusion cantrip

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a doll)
Duration: Instantaneous

Memories long since pushed to the back of the mind become unearthed, inspiring horror and doubt in your enemies as their greatest regret bubbles to the surface of their mind. Choose a creature within range. The target must succeed on a wisdom saving throw or take 1d8 psychic damage. If a creature is reduced to 0 hit points by this spell, it collapses gibbering and sobbing to the ground, falling unconscious but remaining stabilized.

The spell’s damage increases when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Bard, Warlock

Startle Beasts

Startle Beasts

2nd-level Illusion

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

You shout intimidatingly and make threatening gestures to startle all beasts in the area. Each beast within range must succeed on a Wisdom saving throw or roll on the fearful reaction chart. Beasts with an Intelligence of 4 or higher are immune to this effect.
Usable by: Druid, Ranger

Shadow Evocation

Shadow Evocation

6th-level Illusion

Casting Time: Special
Range: Special
Components: V, S
Duration: Special

This spell allows the user to cast any Evocation spell of 1st to 4th level. This invocation isn’t as real as a normal casting, the spell energy being substituted with shadowstuff, so the spells are considered of their base level when cast. E.g. a Fireball cast with Shadow Magic is cast as if a 3rd level spell slot were used.

All other factors involved with the spell are as they are listed above. Casting time, range, and duration are as the original spells, as are saving throws and damage. This spell can only duplicate damaging evocations: no rituals or non-attack effects.

At Higher Levels, When you cast this spell using a spell slot of 7th level or higher, you can duplicate more powerful evocations, a 7th level spell allows you to duplicate 5th level spells like Cone of Cold or Bigby’s Hand (but not Wall of Force or Wall of Stone, because those are damaging evocations), an 8th level spell slot allows 6th level spells and a 9th level slot allows 7th. You may also choose to use a spell slot of 7th level or higher to increase the level of the evocation spell being cast. A 7th level spell slot will produce a fireball cast as a 4th level spell.
Usable by: Sorcerer, Warlock, Wizard

Shadow Anchor

Shadow Anchor

3rd-level Illusion

Casting Time: 1 Action
Range: 120 feet
Components: V, S, M (A small needle)
Duration: 1 minute

Choose a target. That creature must succeed on a Intelligence saving throw versus your spellcasting DC or is considered grappled, because their shadow is pinned to the ground. They may reattempt this save at the end of each of their turns.

At Higher Levels, If this spell is cast using a higher level spell slot, you may select one additional target for each level above third.
Usable by: Bard, Sorcerer, Warlock, Wizard