Forsake

Forsake

Enchantment cantrip

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You utter a forsaking word to a target creature that can hear you within range that you can see. The creature must succeed on a Wisdom saving throw or its mind is racked with guilt, and it takes 1d8 psychic damage.

The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Cleric

Song of the Blue Moon

Song of the Blue Moon

2nd-level enchantment

Casting Time: 1 action
Range: 30ft radius
Components: V, S
Duration: 1 minute (concentration)

You play a beautiful song that brings forth images of a cloudless night sky with a full moon in the minds of any creatures you choose. Any creature that you chose (up to your Charisma modifier) within 30 feet of you that can hear you must make a Charisma saving throw to resist the urge to howl (or make an appropriate call: croak, bleat, crow) at the moon. On a failed save the creature uses its action to howl at the moon before taking any other action. At the end of its turn it can attempt to make another saving throw against the spell. Beasts have a disadvantage on the saving throw against the spell and if the spell is cast at night of full moon all creatures have a disadvantage on the saving throw. Creatures that can’t be charmed or can’t hear aren’t affected by the spell. The spell persists up to 1 minute as long as you use your action each turn to keep playing the song. Once a creature saves it can’t be charmed again by this spell but another unaffected creature can be chosen in its place (up the caster’s Charisma modifier).

If spell is cast on creatures in direct sunlight, or under spell with similar effect, save is made with an advantage.

Usable by: Bard, Druid, Ranger

Resonance

Resonance

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute

You sing to the inherent order within the ground around you. While you maintain concentration on this spell, you can use your action to disrupt that order. Choose a 10-foot square within range. Creatures and objects within that square must make a Dexterity saving throw. If they fail, they sink into the ground, becoming restrained for as long as you maintain concentration. Each round, the target can make a Strength saving throw, ending the effect on a success. You can do this multiple times – each time, choose a different 10-foot square.

Usable by: Bard, Warlock

Forgotten Pain

Forgotten Pain

5th-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute

You remind a creature of the greatest pain it has ever suffered, and magnify that agony tenfold. Roll a d4 and consult the following table. The creature takes 3d6 damage of that type. While you maintain concentration on this spell, you can use a bonus action to force the target to take that much damage of the same type again if it fails a Charisma saving throw.

 

Roll Damage Type
1 Poison
2 Fire
3 Lightning
4 Psychic

Usable by: Bard, Sorcerer, Warlock, Wizard

Cheerful Song

Cheerful Song

Enchantment cantrip

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You sing a happy little tune, bolstering the spirits of your allies within the range. Affected creatures gain 1 temporary hit point, and can add a +1 bonus to their attack rolls, saving throws, and ability checks made before the start of your next turn.

Usable by: Bard, Warlock