New fighting styles for Fighters 5e

New fighting styles for Fighters 5e

Arbalist (Fighter, Ranger)

You ignore the loading quality of crossbows.

Tunnel Fighter (Fighter, Paladin, Ranger)

As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, The area within your reach is difficult terrain for your enemies.

Throwning (Fighter, Paladin, Ranger)

You gain a +1 to attack and damage rolls when you use a thrown weapon.

Whip Fighting (Fighter, Ranger)

When you hit a creature with a whip during your turn, you may use a bonus action to make another attack with your whip against the same creature.

Random Trinket Table

Random Trinket Table

How to Use: Roll 1d10 and 1d100/percentile die and go to the corresponding number on the list. If you don’t have a d10 or percentile die, you can use random.org with the lowest number set at 1 and the highest at 100.

  1. A small, folded paper bird. When unfolded, it refolds itself. Any crumples or tears on it seem to fix after several minutes.
  2. A plain thimble, with absolutely nothing particularly interesting about it.
  3. A glass marble that looks a bit like a lizard’s eye. It’s always a bit cold to the touch.
  4. An earring made from a tiny tooth, wrapped in thin twine.
  5. A dried yellow tulip bulb that becomes healthy and opens again when brought into especially strong sunlight.
  6. A bracelet made from a lattice of woven brass. It adjusts to the wrist size of its wearer.
  7. A shimmery token depicting a violin and a sword. It smells a bit like ash.
  8. A tiny vial of rosewater. It takes a bit of effort to open.
  9. A rather clunky cube of dark wood, engraved with hypnotizing patterns.
  10. A grey, stone statuette of a woman. It’s exceptionally detailed for its size, as even the folds in her cloak look almost lifelike.
  11. A formal letter that is very badly seared and charred. It’s impossible to decipher because of the damage.
  12. A blue candle that smells of fruit. It’s fragrance is very weak.
  13. An assortment of pieces from cracked eggshells. Most are a pale creamy color, like the egg of a chicken. Some larger pieces are a deep purple.
  14. A porcelain doll about the length of a human’s index finger. The face is chipped away.
  15. A necklace made from leather cord, with six ceramic beads. Each bead is painted a different color.
  16. A vial filled with a thick, syrupy liquid. It tastes and smells cloyingly sweet.
  17. A black flask with a gaping hole in its side. It’s covered in punctures that look like bite marks.
  18. A silky cloth fraying quite badly around its edges. It’s almost reflective in its lustrous sheen.
  19. A violet ring that always seems to be a bit too tight on the wearer’s finger/
  20. A sewing needle made from some type of otherworldly metal.
  21. A lace choker with a light jewel in the center. Wearing it to sleep seems to give you terrible nightmares.
  22. A maroon eye patch, covered in fine embroidery that depicts tangled rose vines.
  23. A smooth, round stone about the size of a human fist. It feels oddly heavy.
  24. A polished wooden carving of a fish. It turns a vibrant green when placed in water.
  25. A mirror in a simple frame. Looking into it for too long makes you feel uneasy.
  26. A set of three clay dice, painted with black pips.
  27. A ragged notebook. It contains nothing but the same soup recipe, over and over.
  28. A chunk of rusted metal covered in dents.
  29. A glazed porcelain pipe. Everything about it seems vaguely familiar, but you aren’t sure why.
  30. A crudely made wool glove. It’s always pleasantly warm.
  31. A somewhat oval-shaped… thing. You think it might be really, really stale bread.
  32. A pair of glasses. The frame looks as good as new, but the lenses are stained, cloudy, and cracked.
  33. A crystal that looks like it holds trapped smoke. It gets scratched easily.
  34. A velvet pouch filled with coarse sand. It feels weightless.
  35. A trio of matching bracelets, made from knotted thread. You’re almost certain there’s supposed to be four of them.
  36. A bronze brooch in the shape of a feather. It lets off a faint glow.
  37. A single dragon scale, worn away by time.
  38. A bolt of cashmere that never seems to get dirty.
  39. A hollow reed that creates a low, soft whistle when blown.
  40. A bottle of some type of potent-smelling tonic. It’s taste is gritty and bitter, and somewhat reminiscent of charcoal.
  41. A hairpin set with an iridescent opal. The gem appears to change color every day.
  42. A leaf that cannot decay. Purple speckles dapple its surface whenever it’s in the dark.
  43. An uncanny face etched into a piece of dead wood.
  44. A figurine of a cat, perpetually coated in a layer of dust.
  45. A waterskin filled with a slick, greasy oil. Patterns of snakes cover its sides.
  46. A silver coin. It’s precisely geometric in its patterning and shape, and is too thick and large to be practical as currency.
  47. An empty section of honeycomb. It causes an almost electric tingle if touched to bare skin.
  48. A pale ring set with a piece of a viper’s tooth. A quiet rumbling sound emanates from it.
  49. A large tome, written in a long-dead language. Some of the pages are stained with a deep red.
  50. A single tile that appears like it was from some type of mosaic mural. It’s a dull green in color.
  51. A lock of fur tied into a tight bundle with a parchment scrap beside it. It reads, ‘Pelt Sample #027’.
  52. A pouch of bitter tea leaves. Their aftertaste is unsatisfying and almost sour.
  53. A jagged arrowhead, cracked into a shape reminiscent of a fox’s head.
  54. A human eye floating in pickling fluid, within a nearly opaque jar. It makes you feel like you’re being watched.
  55. A button for a tunic, made from a pearly seashell.
  56. A bottle of bone fragments suspended in rum.
  57. A gilded teacup, laced with a spiderweb of thin cracks. Despite the cracks, it never seems to break.
  58. A slip of tattered paper covered in something resembling letters. It seems to be a poem written in an old language.
  59. A tightly rolled scroll. Reading reveals it to be someone’s diary. They had a dramatic life, apparently.
  60. A faux gold necklace. The charm on it is a glass pendulum filled with murky ink.
  61. A bamboo sword hilt. It has no blade.
  62. A rudimentary map. It doesn’t seem to resemble anywhere you’ve ever heard of.
  63. A scrap of canvas like cloth depicting a crude drawing of a cottage surrounded by rolling meadows.
  64. An empty bottle that once held expensive wine.
  65. A simple, copper belt buckle.
  66. A twisted, grey wooden walking cane sized for a halfling.
  67. An ornate, tarnished key with two prongs. Neither end seems to be able to open anything.
  68. A rich, purple hand fan. Intricate designs of peacocks cover it’s surface when unfolded.
  69. A chalky powder in a leather pouch. It’s edible, but doesn’t taste like anything.
  70. A fossilized snail, entombed in limestone.
  71. A gelatinous packet of fluids. When squeezed, it secretes a harmless, odorless, clear fluid.
  72. A simple piece of dead coral. You feel comforted when you hold it.
  73. A sturdy pocketwatch that hasn’t been working for a long time. It’s missing quite a few gears.
  74. A slab of chipping clay. Dozens of names are written on its surface.
  75. A tiara made from impossibly intricate patterns of wood. It doesn’t seem to fit anyone who tries to wear it.
  76. A marble pyramid, small enough to fit in a human’s palm. When you hold it, shadows seem to flicker in the corners of your vision.
  77. A basic white ribbon. While it is on your person, you find it difficult to fall asleep.
  78. A wax seal from a letter. The crest in the wax is intricate, and looks important.
  79. An urgent letter requesting help. It’s from over a hundred years ago, but its linguistics are more suited to more current times.
  80. An anklet made from liquid blood, held together by odd magic.
  81. A vial of saturated orange paste. It’s labelled as dye, but it doesn’t actually do anything.
  82. A small case of nearly transparent powder. It seems to make your skin softer.
  83. A key ring with eleven keys. All of the keys are melted together, making them entirely useless.
  84. A pair of stockings that make your feet feel itchy.
  85. A broken wooden toy, shaped like a horse. Two of it’s legs are missing.
  86. A flute that makes no sound, no matter how it is played. It’s surface is a shimmery grey.
  87. A heartfelt poem about unrequited love on a pristine scroll.
  88. A battered leather shoe, filled with dozens of dead spiders.
  89. A stone tablet, with etchings of great heroes covering it. All of their eyes are scratched out.
  90. A sketch depicting a wilting rose. It makes you feel bleak.
  91. A flamboyant masquerade mask with large, rare feathers coming from one side. There’s a small chip under the left eye.
  92. A monocle with no lens.
  93. A ragged piece of burlap with the symbol of a wealthy merchant inked onto it.
  94. A stuffed fairy dragon, evidently done by a horrible taxidermist. Its face is part way caved in.
  95. A set of smooth iron bangles. They have a decent weight to them, as if they’re pure rather than plated.
  96. A serrated beak. You aren’t sure what kind of creature it’s from, but you don’t want to meet it.
  97. A broad cavalier hat. It’s a bit old, but it’s still fairly stylish.
  98. An ornate saucer painted with scenes of songbirds in flight. Whenever you aren’t looking directly at it, the birds seem to move.
  99. A slab of greasy animal fat, wrapped in layers of cheap, thin paper. It smells of the woods.
  100. A wooden birdhouse, painted and carved to look like a castle.

50 Rumors And Hooks…

50 Rumors And Hooks…

  1. A bandit gang preys on wounded and weary adventurers as they straggle down the road from the dungeon to the city.
  2. A black cloak was stolen from the Burnt Bridge tavern last night; sewn into the hem is a treasure map.
  3. A gigantic egg appeared in the town square last night. No one knows what might hatch out of it, but it’s going to happen soon.
  4. A deity walks the city streets disguised as a humble mortal.
  5. A hot-tempered knight has promised all his lands to his brother if he is bested at the upcoming jousting tournament.
  6. A leading churchman has announced a heretical doctrine; his fellow priests have demanded that he recant, on pain of excommunication.
  7. A wrestler named Drón Goldentress will perform three great quests for anyone who can beat her in a match.
  8. Agitation grows in a neighboring land for a renewed war against the kingdom.
  9. An eerie dog with glowing eyes stalks the city at night. The magnificent sorcerer Furioso was bitten by it, and now he can barely remember his own name.
  10. Ditchdiggers unearthed an ornate tin casket the other day. They can’t figure out how to open it, but won’t let anyone else try, either.
  11. Drinking a poison surely meant for someone else, the meek baker Oswald dropped dead in a tavern last night.
  12. During the day, the headsman’s daughter appears rather homely, but under the moonlight, she is the fairest young maiden in the realm.
  13. Every hundred years or so, a black, venomous rain falls on the city, killing hundreds of people. A recurrence is months overdue.
  14. The Superordinate Six, a band of famed adventurers, have failed to return from an expedition to the Rat City ruins.
  15. Goblins tunneled a good distance under the city walls last year, but the authorities covered it up.
  16. Grave robbers have been digging up the bones of slain adventurers. They must be working for a lich or evil wizard.
  17. Luriez the horse trader is auctioning off Bravo, a clever and magnificent steed. His former owner, a luckless mercenary, lost him in a dice game.
  18. Magic items sold by Antesos Three-Beard have a peculiar way of finding their way back to his shop after the purchasers die.
  19. Many of a famous knight’s heroic feats were in fact performed by his squire, a young girl dressed as a boy.
  20. Mercenaries have taken sanctuary in the temple; the high priests want them out but are forbidden by the tenets of their faith to expel them.
  21. Pound for pound, the most valuable treasure in town is not silver or gold, but the cache of saffron hidden in the spice merchant’s shop.
  22. Priestess Ciana has great healing powers, but those she raises from the dead sometimes take on her personality traits.
  23. Pulsing green lights are frequently observed near the abandoned mines south of the city.
  24. Recent rains flooded the catacombs beneath the city; strange things are floating to the surface.
  25. Someone is stealing all of the town’s church bells.
  26. Somewhere in the city, the priceless Altar of Kych is hidden in plain sight.
  27. The armorer Casabon just received a shipment of Zhenish steel, which will make fine blades for those who can afford them.
  28. The astronomer Harun the Subtle reports sighting a circle of new red stars in the sky. The Royal Astrological Society has offered a reward to anyone who can conclusively explain the meaning of this omen.
  29. The beloved singer Dulari has fallen prey to a terrible illness, one the healers can’t cure.
  30. The bullying city watchman Moyalva has been extorting money from the weak and helpless.
  31. The courtier Vivando has fallen out of favor with the king, who suspects him of having eyes for the princess.
  32. The exiled prince of Cadis unwisely dismissed a churlish servant who knows too much about his master’s business.
  33. The feathers that rained down on Beggar’s Alley last night came from the wings of battling archons.
  34. The floorboards beneath the Trembling Pig Inn are hollow and full of stolen gold.
  35. Pirates have disrupted grain shipments meant for the kingdom; starvation looms if traders cannot resupply in time.
  36. The high sheriff becomes violently enraged if anyone accuses him of having orc blood.
  37. The king is a usurper who has the real heir to the throne chained up in his basement.
  38. The king plans to build new watchtowers around the city. Laborers, once desperate for work, will soon be hard to hire.
  39. The king’s chief minister plans to step down, making way for his clever but abrasive protégé.
  40. The philosopher Frabreck has released another pamphlet arguing for the conquest of the orc lands, so that its peoples can be liberated from evil and placed under the king’s benevolent rule.
  41. The rancher Septimus is raising a flock of strange reptilian beasts on his farm.
  42. The retainers of an unpopular knight quelled an uprising on his lands by fi ring crossbows into an unarmed throng.
  43. The rich merchant Zaguant has learned that pirates have sold his son into slavery.
  44. The son and daughter of two rival merchant families eloped a few weeks ago. Both fathers offer a reward for the son: his father aims to protect him, but the girl’s wants him dead.
  45. Whenever a member of the murderous Lampedusa clan is slain, the weapon used to deal the death blow is permanently imbued with powerful magic.
  46. The young adventurer Brialda carries a shield bearing the crest of the Acatero family, even though, as an illegitimate daughter of that clan, she is not entitled to it.
  47. An ancient throne lies buried in a field nearby. Anyone who sits on the throne for an entire night will rise from it a wise man or a lunatic.
  48. They say that if you listen long enough to the water lapping against the shore near the statue of King Brand, you will hear the name of an innocent person you are fated to kill.
  49. They’re slaughtering more than just cows and sheep at the old abattoir down by the piers.
  50. Whenever ravens gather on the clock tower, a mighty hero dies.

 

Common Occupations in the Middle Ages

Common Occupations in the Middle Ages

  • Almoners: ensured the poor received alms.
  • Atilliator: skilled castle worker who made crossbows.
  • Baliff: in charge of allotting jobs to the peasants, building repair, and repair of tools used by the peasants.
  • Barber: someone who cut hair. Also served as dentists, surgeons and blood-letters.
  • Blacksmith: forged and sharpened tools and weapons, beat out dents in armor, made hinges for doors, and window grills. Also referred to as Smiths.
  • Bottler: in charge of the buttery or bottlery.
  • Butler: cared for the cellar and was in charge of large butts and little butts (bottles) of wine and beer. Under him a staff of people might consist of brewers, tapsters, cellarers, dispensers, cupbearers and dapifer.
  • Carder: someone who brushed cloth during its manufacture.
  • Carpenter: built flooring, roofing, siege engines, furniture, panelling for rooms, and scaffoling for building.
  • Carters: workmen who brought wood and stone to the site of a castle under construction.
  • Castellan: resident owner or person in charge of a castle (custodian).
  • Chamberlain: responsible for the great chamber and for the personal finances of the castellan.
  • Chaplain: provided spirtual welfare for laborers and the castle garrison. The duties might also include supervising building operations, clerk, and keeping accounts. He also tended to the chapel.
  • Clerk: a person who checked material costs, wages, and kept accounts.
  • Constable: a person who took care (the governor or warden) of a castle in the absence of the owner. This was sometimes bestowed upon a great baron as an honor and some royal castles had hereditary constables.
  • Cook: roasted, broiled, and baked food in the fireplaces and ovens.
  • Cottars: the lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs.
  • Ditcher: worker who dug moats, vaults, foundations and mines.
  • Dyer: someone who dyed cloth in huge heated vats during its manufacture.
  • Ewerer: worker who brought and heated water for the nobles.
  • Falconer: highly skilled expert responsible for the care and training of hawks for the sport of falconry.
  • Fuller: worker who shrinks & thickens cloth fibers through wetting & beating the material.
  • Glaziers: a person who cut and shaped glass.
  • Gong Farmer: a latrine pit emptier.
  • Hayward:  someone who tended the hedges.
  • Herald: knights assistant and an expert advisor on heraldry.
  • Keeper of the Wardrobe: in charge of the tailors and laundress.
  • Knight: a professional soldier. This was achieved only after long and arduous training which began in infancy.
  • Laird: minor baron or small landlord.
  • Marshal: officer in charge of a household’s horses, carts, wagons, and containers. His staff included farriers, grooms, carters, smiths and clerks. He also oversaw the transporting of goods.
  • Master Mason: responsible for the designing and overseeing the building of a structure.
  • Messengers: servants of the lord who carried receipts, letters, and commodities.
  • Miner: skilled professional who dug tunnels for the purpose of undermining a castle.
  • Minstrels: part of of the castle staff who provided entertainment in the form of singing and playing musical instruments.
  • Porter: took care of the doors (janitor), particularly the main entrance. Responsible for the guardrooms. The person also insured that no one entered or left the castle withour permission. Also known as the door-ward.
  • Reeve: supervised the work on lord’s property. He checked that everyone began and stopped work on time, and insured nothing was stolen. Senior officer of a borough.
  • Sapper: an unskilled person who dug a mine or approach tunnel.
  • Scullions: responsible for washing and cleaning in the kitchen.
  • Shearmen: a person who trimmed the cloth during its manufacture.
  • Shoemaker: a craftsman who made shoes. Known also as Cordwainers.
  • Spinster: a name given to a woman who earned her living spinning yarn. Later this was expanded and any unmarried woman was called a spinster.
  • Steward: took care of the estate and domestic administration. Supervised the household and events in the great hall. Also referred to as a Seneschal.
  • Squire: attained at the age of 14 while training as a knight. He would be assigned to a knight to carry and care for the weapons and horse.
  • Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).
  • Weaver: someone who cleaned and compacted cloth, in association with the Walker and Fuller.
  • Woodworkers: tradesmen called Board-hewers who worked in the forest, producing joists and beams.

Other medieval jobs included:

tanners, soap makers, cask makers, cloth makers, candle makers (chandlers), gold and silver smiths, laundresses, bakers, grooms, pages, huntsmen, doctors, painters, plasterers, and painters, potters, brick and tile makers, glass makers, shipwrights, sailors, butchers, fishmongers, farmers, herdsmen, millers, the clergy, parish priests, members of the monastic orders, innkeepers, roadmenders, woodwards (for the forests). slingers. Other Domestic jobs inside the castle or manor:

Personal atendants- ladies-in-waiting, chamber maids, doctor.

The myriad of people involved in the preparation and serving of meals- brewers, poulterer, fruiterers, slaughterers, dispensers, cooks and the cupbearers.

50 Rumors And Hooks…

50 Rumors And Hooks…

  1. A bandit gang preys on wounded and weary adventurers as they straggle down the road from the dungeon to the city.
  2. A black cloak was stolen from the Burnt Bridge tavern last night; sewn into the hem is a treasure map.
  3. A gigantic egg appeared in the town square last night. No one knows what might hatch out of it, but it’s going to happen soon.
  4. A deity walks the city streets disguised as a humble mortal.
  5. A hot-tempered knight has promised all his lands to his brother if he is bested at the upcoming jousting tournament.
  6. A leading churchman has announced a heretical doctrine; his fellow priests have demanded that he recant, on pain of excommunication.
  7. A wrestler named Drón Goldentress will perform three great quests for anyone who can beat her in a match.
  8. Agitation grows in a neighboring land for a renewed war against the kingdom.
  9. An eerie dog with glowing eyes stalks the city at night. The magnificent sorcerer Furioso was bitten by it, and now he can barely remember his own name.
  10. Ditchdiggers unearthed an ornate tin casket the other day. They can’t figure out how to open it, but won’t let anyone else try, either.
  11. Drinking a poison surely meant for someone else, the meek baker Oswald dropped dead in a tavern last night.
  12. During the day, the headsman’s daughter appears rather homely, but under the moonlight, she is the fairest young maiden in the realm.
  13. Every hundred years or so, a black, venomous rain falls on the city, killing hundreds of people. A recurrence is months overdue.
  14. The Superordinate Six, a band of famed adventurers, have failed to return from an expedition to the Rat City ruins.
  15. Goblins tunneled a good distance under the city walls last year, but the authorities covered it up.
  16. Grave robbers have been digging up the bones of slain adventurers. They must be working for a lich or evil wizard.
  17. Luriez the horse trader is auctioning off Bravo, a clever and magnificent steed. His former owner, a luckless mercenary, lost him in a dice game.
  18. Magic items sold by Antesos Three-Beard have a peculiar way of finding their way back to his shop after the purchasers die.
  19. Many of a famous knight’s heroic feats were in fact performed by his squire, a young girl dressed as a boy.
  20. Mercenaries have taken sanctuary in the temple; the high priests want them out but are forbidden by the tenets of their faith to expel them.
  21. Pound for pound, the most valuable treasure in town is not silver or gold, but the cache of saffron hidden in the spice merchant’s shop.
  22. Priestess Ciana has great healing powers, but those she raises from the dead sometimes take on her personality traits.
  23. Pulsing green lights are frequently observed near the abandoned mines south of the city.
  24. Recent rains flooded the catacombs beneath the city; strange things are floating to the surface.
  25. Someone is stealing all of the town’s church bells.
  26. Somewhere in the city, the priceless Altar of Kych is hidden in plain sight.
  27. The armorer Casabon just received a shipment of Zhenish steel, which will make fine blades for those who can afford them.
  28. The astronomer Harun the Subtle reports sighting a circle of new red stars in the sky. The Royal Astrological Society has offered a reward to anyone who can conclusively explain the meaning of this omen.
  29. The beloved singer Dulari has fallen prey to a terrible illness, one the healers can’t cure.
  30. The bullying city watchman Moyalva has been extorting money from the weak and helpless.
  31. The courtier Vivando has fallen out of favor with the king, who suspects him of having eyes for the princess.
  32. The exiled prince of Cadis unwisely dismissed a churlish servant who knows too much about his master’s business.
  33. The feathers that rained down on Beggar’s Alley last night came from the wings of battling archons.
  34. The floorboards beneath the Trembling Pig Inn are hollow and full of stolen gold.
  35. Pirates have disrupted grain shipments meant for the kingdom; starvation looms if traders cannot resupply in time.
  36. The high sheriff becomes violently enraged if anyone accuses him of having orc blood.
  37. The king is a usurper who has the real heir to the throne chained up in his basement.
  38. The king plans to build new watchtowers around the city. Laborers, once desperate for work, will soon be hard to hire.
  39. The king’s chief minister plans to step down, making way for his clever but abrasive protégé.
  40. The philosopher Frabreck has released another pamphlet arguing for the conquest of the orc lands, so that its peoples can be liberated from evil and placed under the king’s benevolent rule.
  41. The rancher Septimus is raising a flock of strange reptilian beasts on his farm.
  42. The retainers of an unpopular knight quelled an uprising on his lands by fi ring crossbows into an unarmed throng.
  43. The rich merchant Zaguant has learned that pirates have sold his son into slavery.
  44. The son and daughter of two rival merchant families eloped a few weeks ago. Both fathers offer a reward for the son: his father aims to protect him, but the girl’s wants him dead.
  45. Whenever a member of the murderous Lampedusa clan is slain, the weapon used to deal the death blow is permanently imbued with powerful magic.
  46. The young adventurer Brialda carries a shield bearing the crest of the Acatero family, even though, as an illegitimate daughter of that clan, she is not entitled to it.
  47. An ancient throne lies buried in a field nearby. Anyone who sits on the throne for an entire night will rise from it a wise man or a lunatic.
  48. They say that if you listen long enough to the water lapping against the shore near the statue of King Brand, you will hear the name of an innocent person you are fated to kill.
  49. They’re slaughtering more than just cows and sheep at the old abattoir down by the piers.
  50. Whenever ravens gather on the clock tower, a mighty hero dies.