Green Shadow Dragon Wyrmling

Green Shadow Dragon Wyrmling

Medium dragon, lawful evil

Armor Class 17 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30ft., fly 60ft., swim 30ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 14 (+2) 11 (0) 13 (+1)

Saving Throws Dex +4, Con + 5, Wis + 3, Cha +4
Skills Perception + 5, Stealth + 7
Damage Immunities poison
Damage Resistances necrotic
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Draconic
Challenge 5 (1 ,800 XP)

Ambhibious. The dragon can breathe air and water.

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.

Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dragon makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d10 + 2) piercing damage plus 3 (1d6) necrotic damage.

Shadow Breath (Recharge 5-6). The dragon exhales noxious gas in a 1 5-foot cone. Each creature in that area must make a DC 1 3 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is not under the dragon’s control and will attempt to flee.

Dragon Turtle Wyrmling

Dragon Turtle Wyrmling

Medium dragon, neutral

Armor Class 19 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 10ft., swim 30ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (0) 18 (+4) 7 (-2) 11 (0) 7 (-2)

Damage Resistance fire
Senses darkvision 60ft., passive Perception 10
Languages Draconic
Challenge 5 (1,800 XP)

Ambhibious. The dragon turtle can breathe air and water.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 1 0 (1 d 12 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) slashing damage.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 20-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.

Young Wyvern

Young Wyvern

Medium dragon, unaligned

Armor Class 13 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 10ft., fly 40ft.

STR DEX CON INT WIS CHA
17 (+3) 10 (0) 16 (+3) 5 (-3) 10 (0) 6 (-2)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 4 (1,100 XP)

Actions

Bite. Melee Weapon Attack:+5 to hit, reach 10ft., one target. Hit 6 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack:+5 to hit, reach 5ft., one target. Hit 7 ( 1 d8 + 3) slashing damage.

Stinger. Melee Weapon Attack:+ 5 to hit, reach 10 ft., one creature. Hit: 1 0 (2d6 + 3) piercing damage. The target must make a DC 13 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.