small swarm of tiny constructs, neutral
Armor Class 14 (natural armor)
Hit Points 22 (5d8)
Speed 10 ft., fly 30 ft.
|6 (-2)||16 (+3)||11 (0)||10 (0)||12 (+1)||11 (0)|
Skills Perception +5
Damage Immunities poison
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses passive Perception 15, blindsight 5 ft.
Languages understands Common and those known by its master, but can’t speak.
Challenge 1 (200 XP)
Magic Resistance. The swarm has advantage on saving throws against spells and other magical effects.
Swarm Construct. The scribeant swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a tiny scarab. The swarm can regain hit points from magic, resting, and the mending cantrip.
Beautiful Craftwork. When immobile, the swarm is indistinguishable from a collection of cunningly-made statuettes or jewelry.
Gem-light Lance Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (2d6) radiant damage, or 3 (1d6) radiant damage if the swarm has half its hit points or fewer.
Scripture Spark Melee Weapon Attack: +5 to hit, reach 0 ft., one target within the swarm’s space. Hit: 7 (2d6) lighting damage, or 3 (1d6) lighting damage if the swarm has half its hit points or fewer.