Whip Master

Whip Master

Your training with the whip allows you great control over its ferocity.

  • You increase the damage dealt by a whip to 1d6 slashing damage. Against creature who’s armor class is not increased by armor (natural, material, or magicl), your whip’s critical strike range is increased by one.
  • When you strike a large or smaller creature with an opportunity attack, the creature must make a Strength saving throw (DC= 8+proficiency modifier+ attack modifier) or be knocked prone.
  • Melee weapons with the reach property have advantage against prone creatures for the full length of their reach.

Thrown Master

Thrown Master

Your understanding of the weight of weapons and flight gives you powerful understanding of how thrown weapons work.

  • You increase your Strength or Dexterity score by 1.
  • You increase the range of thrown weapons by 10 feet.
  • When you hit a creature with a thrown weapon attack, you may use a bonus action to make another thrown weapon attack against the same creature.

Thrown weapon Expert

Thrown weapon Expert

Thanks to extensive practice with thrown weapons, you gain the following benefits:

  • When you use the Attack action and attack with a thrown weapon, you can use a bonus action to draw and attack with a dagger or dart.
  • You may draw extra weapons with the thrown property as part of the attack action.
  • When you throw an improvised weapon The weapon’s damage die is a d6.

Grappler

Grappler

Prerequisite: Strength 13 or higher

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • Increase your Strength score by 1, to a maximum of 20.
  • Your speed is not halved when moving a grappled creature.
  • You can use your bonus action to shove a creature grappled by you.

Great weapon master

Great weapon master

You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

  • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
  • Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a penalty equal to your proficiency bonus to the attack roll. If the attack hits, you add twice your proficiency to the attack’s damage.