Cursing Touch

Cursing Touch

Necromancy cantrip

Casting Time: 1 action
Range: Touch
Components: S, V
Duration: Instantaneous

Your touch brings a creature closer to death. Make a melee spell attack against a target creature. On a hit, you deal 1d12 necrotic damage to the creature.

The spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Usable by: Cleric

Blessed Weapon

Blessed Weapon

Transmutation cantrip

Casting Time: 1 bonus action
Range: Touch
Components: S, V, M (a sprinkle of holy water and a melee weapon)
Duration: 1 minute

The melee weapon you are holding becomes infused with holy energy. The weapon sheds a bright light in a 10 foot radius and dim light for another 10 feet, and becomes magical, if it isn’t already. The weapon also briefly illuminate invisible creatures as you attempt to make melee attacks against them, causing them to be temporarily visible for the attack. You may only have one weapon be enchanted this way.

Usable by: Cleric

Radiant Beam

Radiant Beam

Evocation cantrip

Casting Time: 1 action
Range: 120 feet
Components: S, V
Duration: Instantaneous

You shoot a beam of radiant light out of your finger towards a target that you can see within range. Make a ranged spell attack on the target. On a hit, the target takes 1d8 radiant damage.

The spell can create more than one beam at higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You must direct the beams at separate targets. Make a separate attack role for each beam.

Usable by: Cleric

Blinding Flair

Blinding Flair

Evocation cantrip

Casting Time: 1 action
Range: 5 feet
Components: S, V
Duration: Instantaneous

You raise your hand out and briefly illuminate it with a flash of bright light. Each creature within range, other than you, must succeed a Constitution saving throw or be blinded until the start of your next turn.

At higher levels, your flash of light becomes more dangerous. At 5th level, creatures that fail the saving throw take 1d4 radiant damage. This damage inreases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).

Usable by: Cleric, Druid, Sorcerer, Wizard

Forsake

Forsake

Enchantment cantrip

Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous

You utter a forsaking word to a target creature that can hear you within range that you can see. The creature must succeed on a Wisdom saving throw or its mind is racked with guilt, and it takes 1d8 psychic damage.

The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Usable by: Cleric