Psionic Acolyte

Psionic Acolyte

You learn two psionic talents of your choice from the mystic class. Additionally, you learn one psionic discipline of your choice. You have 2 psi points to use on this discipline. You regain all used psi points when you complete a long rest. Intelligence is your psionic ability for these.

Seen Enough Hentai

Seen Enough Hentai

You know where this is going. You gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • If you are grappled, you can use your bonus action to escape without making a grapple check.
  • Whenever you deal damage to an aberration on your turn, you can use a bonus action to force it to make a Strength saving throw (DC equal to 8 + your Wisdom modifier + your proficiency bonus) or be pushed 10 feet away from you.

Overdrawn at the Blood Bank

Overdrawn at the Blood Bank

It’s just a scratch! You gain the following benefits:

  • Increase your Constitution score by 1, to a maximum of 20.
  • Whenever a creature deals piercing or slashing damage to you, blood sprays out everywhere, causing the area within 10 feet of you to become difficult terrain.
  • Even after hours of bleeding and gallons of blood, you can’t be killed via blood loss; you can only be rendered unconscious.

Mad as a Hare

Mad as a Hare

You have long since been driven insane by fairy tales you’ve suffered granting you the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • When you make a Performance (Charisma) check to try and distract someone, your insanity makes your attempts unpredictable. granting you advantage on the roll.
  • When a creature you can see within 120 feet attempts to make a Concentration check, you can interfere with their check through some insane method. You subtract your Charisma modifier from their Concentration roll.

Iron Mind

Iron Mind

Prerequisite: Wisdom 13 or higher

You have taken efforts to fortify your mind against infirmity and weakness. As a result, you gain the following benefits:

  • You gain proficiency with Wisdom saving throws.
  • Once per day, as a bonus action on your turn, you can steel your mind against harm. You gain psychic resistance for one minute.