Morr’s Battlemage Armor

Morr’s Battlemage Armor

4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S, M (a small piece of steel)
Duration: 1 hour

You touch a willing creature who isn’t wearing armor and they are magically shrouded in a set of battle armor. The armor is weightless, but physically tangible. The target’s base AC becomes 18. The spell ends if the target tries to doff the magical armor, if the target tries to don any other armor, or if you dismiss the spell as an action.

Usable by: Sorcerer, Wizard

Death Curse

Death Curse

3rd-level abjuration (ritual)

Casting Time: 1 action
Range: Self
Components: V, S, M (50gp wort of diamond dust)
Duration: Until discharged or dispelled

When you cast this spell you must select any one spell that can use 2nd level spell slot that you know, or have prepared and spend an appropriate spell slot. At any moment when you are reduced to 0hp, the prepared spell is cast at the creature or targets a space occupied by the the creature. The creature is targeted normally as if you cast the spell yourself and are able to reach target even if original spell would not normally reach the creature (You may choose to select a spell with touch range).

You may only have a single Death Curse spell on you at any one time. When you cast the spell again the previous Death Curse is dispelled.

Spell takes the appearance of an invisible tattoo can only be seen with detect magic, true sight or similar effects. Alternatively the spell may be cast at an object character always keeps on its person.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can cast a known or prepared spell of spell slot that is one spell slot lower then spell slot used for Death Curse.

Usable by: Wizard

Blasphemy

Blasphemy

3rd-level abjuration

Casting Time: 1 reaction
Range: Self
Components: V
Duration: 1 minute

You curse, and will away the healing magics of nature and the gods. Each time a creature within a 60-foot radius of you would recover hit points, it must make a Charisma saving throw. If it fails, it does not recover hit points and instead takes 1d6 psychic damage. You can end this spell as an action.

Usable by: Warlock, Wizard

Spellburn

Spellburn

9th-level Abjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (the gemstone tooth of a demilich worth at least 1000gp)
Duration: Instantaneous

Similar to the spell revoke, this magic targets spellcasters at the core of their magical ability. When you cast this spelL choose a target you can see within range, which must then make a saving throw with its spellcasting ability score. If the creature does not have a spellcasting ability score specified, it makes a Constitution saving throw instead If the target does not have spell slots, you take 18d6 + 40 necrotic damage.

On a failure, the creature is subjected to a burning magic malaise. Each time the creature casts a spell using a slot of 1st level or higher, they must repeat the saving throw using their spellcasting ability modifier. On a failure, the slot is expended, but the spell does not take effect. The target also then takes 2d8 necrotic damage per level of the slot expended On a successful save, the spell is cast as normal and the creature takes only half damage.

After three successful saving throws, this effect ends for that creature. After three failed saving throws, the creature is rendered unable to cast spells until they complete a long rest. These successes and failures do not need to be consecutive, keep track of both until one of the two is reached.
Usable by: Cleric, Sorcerer, Warlock, Wizard

Revoke

Revoke

5th-level Abjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a burnt piece of paper from a dead wizard’s spellbook)
Duration: Instantaneous

Bane of spellcasters, this spell forcefully expends one of the target’s spell s lots. When cast, you choose one target you can see within range. That creature makes a saving throw using its spellcasting modifier; if the creature does not have a spellcasting modifier specified, they instead make a Constitution saving throw. If the creature targeted has no spell slots, the caster takes 2d6 damage per level of the slot expended on this spell.

On a failed saving throw, the creature loses its highest level spell slot. It also takes 1d8 necrotic damage per level of the highest level slot lost. These slots can be regained as normal.

At Higher Levels. When cast as a 7th level spell you remove instead the target’s two highest spell slots. When cast as a 9th level spell you remove the target’s three highest spell slots.
Usable by: Bard, Cleric, Druid, Paladin, Warlock, Wizard