Your training with the whip allows you great control over its ferocity.
- You increase the damage dealt by a whip to 1d6 slashing damage. Against creature who’s armor class is not increased by armor (natural, material, or magicl), your whip’s critical strike range is increased by one.
- When you strike a large or smaller creature with an opportunity attack, the creature must make a Strength saving throw (DC= 8+proficiency modifier+ attack modifier) or be knocked prone.
- Melee weapons with the reach property have advantage against prone creatures for the full length of their reach.