The Warrior-Saint

You’ve made a pact with the Warrior-Saint, one of the great champions of the multiverse. This ancient being acts as an enforcer of the cosmic balance – law and chaos, good and evil. It is the agent of the forces of creation and destruction that act upon the world, and is more akin to a supernatural phenomenon than a god or demon. The Warrior-Saint grants objects and boons of terrible power crafted during the creation of the world, as well as the strength to enforce your own morality and philosophy in the eternal conflict that spans between the planes. In exchange, it watches through the eyes of its servants, and uses them as guardians of its treasures.

Expanded Spell List

The Warrior-Saint lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

 

Spell Level Spells
1st shield, searing smite
2nd enlarge/reduce, enhance ability
3rd blinding smite, protection from energy
4th aura of life, stoneskin
5th banishing smite, circle of power

Blind Justiciar

At 1st level, your vision is blessed by the ethereal sight of the Warrior-Saint. As a bonus action, you can choose to gain truesight out to 5 feet which lasts until the end of your next turn. Until the end of your next turn, you suffer from disadvantage on attacks and Perception checks against targets beyond this range. This improves to 10 feet at 11th level, and to 20 feet at 20th level.

Treasures of Past Ages

At 6th level, your Pact object or familiar is granted power from the Warrior-Saint. You gain one of the following benefits depending on your Pact feature:

Pact of the Blade: You gain proficiency in medium armor and shields. Whenever you are targeted with a spell while wielding your Pact weapon, you can use a reaction to make a Charisma saving throw against the enemy’s spell save DC. If you succeed, you can choose to have the spell target another valid creature of your choosing within range.

Pact of the Chain: You can use your reaction to grant your familiar immunity to one type of damage for one minute.

Pact of the Tome: Whenever you are attacked, you can cast a spell or cantrip with a range of self after the attack is resolved as a reaction.

You can use a reaction granted by this feature a number of times equal to half your Charisma modifier rounded down, and these uses recover whenever you finish a short or long rest.

Hands of the Saint

At 10th level, you learn to call the ethereal hands of the Warrior-Saint from your back as a bonus action. While you’ve done so, you gain resistance to force damage, you have advantage on Strength checks, your size increases by one step and your reach increases by 5 feet. These hands can hold and manipulate objects, enabling you to take the Use An Object action as a bonus action once per round. They can also be used to wield weapons or equip shields. The hands remain until you dismiss them as a bonus action.

Guardian of Balance

At 14th level, your patron accepts you as a disciple of the eternal law, and gifts you a treasure of its own creation. You gain one of the following benefits depending on your Pact feature:

Pact of the Blade: Whenever you cast a cantrip while wielding your Pact weapon, you can make a single attack with it as a bonus action. Additionally, you gain proficiency in heavy armor.

Pact of the Chain: Your familiar can make attacks without you taking the Attack action. It gains a bonus to attack and damage rolls equal to your Charisma modifier.

Pact of the Tome: Whenever you’ve cast a spell that requires concentration and affects only allies or yourself, you can temporarily dismiss it as a bonus action. During that time, it has no effect and does not require concentration. You can resume the spell as a bonus action.

Pact of the Chain Familiar

If you have the Pact of the Chain feature and the required Invocation, you can select the following creature as your familiar. The scribeant swarm is a mass of scarab-like insects, each covered in delicate hieroglyphic writing and embedded with a single gemstone. They can align their gems to unleash painful rays of light in self-defense.

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Eldritch Invocations

All Else Equal

Prerequisites: Warrior-Saint Patron, 7th level

You can choose to have searing smite, blinding smite, and banishing smite apply whenever you strike a target with any attack, rather than only weapon attacks.

Between the Worlds

Prerequisites: Warrior-Saint Patron, 16th level

You can cast plane shift once without using material components. You cannot do so again until you finish a long rest.

Savior’s Blade

Prerequisites: Warrior-Saint Patron, Pact of the Blade feature

You can create a greatsword of polished star-steel capped with a shining gemstone using your Pact of the Blade feature. Whenever you cast searing smite, blinding smite, or banishing smite while striking a creature with this weapon, the damage of the spell changes. The spell deals 2d8 damage per spell slot level used of the same damage type the spell would normally deal instead of the normal damage.

Scripture of Natural Law

Prerequisites: Warrior-Saint Patron, Pact of the Tome feature

You can cast zone of truth once. This use recovers whenever you finish a short or long rest. You automatically succeed on saving throws against this spell.

Servant-Priests

Prerequisites: Warrior-Saint Patron, Pact of the Chain feature

You can choose a scribeant swarm as your familiar.

While you have a scribeant swarm as your familiar, you have advantage on Investigation and Perception checks.

Titanic Might

Prerequisites: Warrior-Saint Patron, 16th level

Whenever you activate Hands of the Saint, you can choose to grow even larger. Your size increases by two steps instead of one. While you are Huge or larger, you gain a bonus to Strength checks and saving throws equal to your Charisma modifier, and your weapon attacks deal additional damage equal to your Charisma modifier.