The Vampire Lord
The pitch of night is host to all sorts of dark, twisted creatures. Few are as powerful or as terrifying as a vampire. Vampires surround themselves with physical representations of what they crave most and frequently ‘recruit’ thralls or vampire spawn to help in their twisted goals. However you came into contact with this charming and dangerous being, you are now in service to a champion of night, blood and undeath.
Vampire Lord Expanded Spells List
The Vampire Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||fog cloud, inflict wounds|
|2nd||suggestion, see invisibility|
|3rd||bestow curse, feign death|
|4th||compulsion, death ward|
|5th||dominate person, hallow|
Your connection to your vampiric patron has altered your physiology; starting at 1st level you have developed a set of fangs with which you can bite down and draw blood. As an action, you can make a special melee attack against a creature. You are proficient with this attack and add your Dexterity to attack and damage rolls with it. This bite attack initially has a d4 damage die, but that changes to a d6 at 5th level, a d8 at 11th, and a d10 at 17th.
In addition, when you hit with the bite attack, you can force the affected creature to make a Constitution saving throw. If they fail, they take additional necrotic damage equal to 1d4 + your Charisma modifier, and you regain hit points equal to the necrotic damage taken. Once you have regained a total number of hit points equal to 5 times your Warlock level, you cannot regain any more until you finish a short or long rest.
Starting at level 6 as a reaction, when you are hit with an attack but before damage is dealt, you may use your reaction to transform yourself and everything you are wearing and carrying into a cloud of gas. You may fly up to 30ft as part of this reaction without triggering an opportunity attack. As a gas cloud, you gain resistance to bludgeoning, piercing, and slashing damage. In this form you may also move through other creatures’ space. This form lasts until the end of your next turn. While in this form you cannot attack, cast spells, talk or manipulate objects. Once you use this ability, you cannot use it again until after you complete a short or long rest.
Beginning at 10th level, you have advantage on death savings throws. You also no longer age and cannot be aged magically. Finally, you no longer need to sleep. Instead of sleeping, you enter a trance like state for 4 hours in which you are aware of your surroundings. Instead of eating or drinking, you may consume a pint of blood to sustain you for a day.
You also gain resistance to necrotic damage.
At 14th level, you gain the ability to raise your victims from death to serve under you. You can spend 10 minutes to raise a Medium or smaller humanoid who has died in the last hour. That creature is charmed by you until a remove curse spell is cast on it, the charmed condition is removed. Use the zombie statistics for your thralls. Remove curse will immediately kill a thrall. You may have a number of thralls equal to your Charisma modifier. As a bonus action, you may extract life essence from your thrall as though you had used the Vampiric Fangs feature, healing yourself for the full amount of damage dealt. You may use this ability so long as your thrall is within 30ft of you.
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Prerequisite: 4th level, The Vampire Lord patron
Once per short rest, you can cast polymorph without using material components or a spell slot. The only form you can take is a bat or a rat.
Prerequisite: Pact of the Chain, The Vampire Lord patron
Your familiar gains the ability to use the Vampiric Fangs ability on it’s turn.
Prerequisite: Pact of the Blade, The Vampire Lord patron
When you hit a creature with your Vampiric Fangs, you mark the creature with some of your vampiric power. Your next attack with your pact weapon against the marked creature has advantage.
Prerequisite: 9th level, The Vampire Lord patron
Once per long rest, you can cast geas without using material components or a spell slot.