The Unchained

Throwing away the shackles of death, some make their way out of the realm of the dead and back towards the land of the living. While most return as corrupted undead, the Unchained have kept their sense of self and awareness.

Escaped from Purgatory

All souls spend time in the grand prison of Purgatory as they await their final judgment. How long each soul waits varies, though it was never longer than 200 years before the Keeper of Chains shows a prisoner their afterlife.

As the other gods passed away, so too did the Keeper of Chains, the warden of Purgatory. Many souls escaped their cells to wander the empty prison, some seeking the door to the afterlife they wished for. However, a large amount instead sought to escape back towards the mortal realm.

Between Life and Death

The transition from Purgatory back to the Material Plane is long arduous, and without a proper guide, none truly come back unchanged Most of the lost souls who seek to return are corrupted entirely by the journey, becoming horrific undead with little of who they were before, and even intelligent undead have suffered from this, becoming twisted and evil The Unchained are different, and rather than assuming a mockery of life, have regained it as much as they could, while keeping their minds in tact. While they have no tendency towards evil many are still shunned from society due to the similarities between them and the undead, and some turn to  darker paths even without the corruption of undeath.

Unchained Traits

While technically alive, your journey has changed you to give your Unchained the following traits.

Ability Score increase. Your Charisma score increases by 1.

Age. Unchained have thrown off the mortal shackles of aging, and cannot die from old age nor be aged magically.

Alignment. The Unchained tend towards no particular alignment. Most try to integrate back into normal society, but those who are shunned may grow jaded against those who haven’t died.

Size. The Unchained are the same height that they were in life. Your size is medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your new life has given you supernatural senses, accustomed to the dark Purgatory prison you stayed in. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.

Memory of Life. You gain proficiency in one skill or tool of your choice.

Languages. You can speak, read, and write Common, and one additional language of your choice. Some Unchained have forgotten their racial languages from life, though most remember.

Subrace. Two Subraces of Unchained exist in the world, haunting Geists or the decayed Risen. Choose one of these subraces.


As a Geist, you were unable to find your original body when you finally escaped from Purgatory. Rather than be corrupted by this event and becoming a ghost, your spirit has formed into a tangible form, where your body and spirit are one in the same.

Geists tend to have pale skin ranging from blue to white, and hair of a similar hue, giving them a very ethereal appearance.

Ability Score Increase. Your Wisdom score increases by 2.

Ghostly Resistance. You have resistance to Necrotic damage.

One With Your Spirit. You have advantage against Charm effects.

Poltergeist. You can cast Thaumaturgy as the can trip.


Risen were able to find the remains of their body. If you were lucky, you escaped purgatory quickly after death. Otherwise, rot and decay has set in, though there’s newfound strength in a body without normal limitations.

All Risen have glowing pure white eyes, making them distinguishable from the normal Undead.

Ability score increase. Your Constitution score increases by 2.

Bloodless veins. You have advantage on saving throws against poison, and resistance to poison damage.

Hard to Kill. When you first fail a death saving throw, you may instead choose to succeed. Additionally, you regain consciousness with 1hp the first time that you are stabilized You regain use of both of these features after a long rest.