The Seeker

Passing peacefully in the night, a Seeker makes their way over borders and through nations with a mixture of coin, wit, and favor. Whether by divine or social means, you have compelled to embark on a quest in search of something or someone. You have free will to pass over most borders and though many non-hostile regions with ease. Familiar with the transient places, you have or will have crossed the world in order to find what it is you seek.

While some may seek for ritual or faith, others may seek out of urgency or a desire for gold. With the position comes recognition from most races, but requires that you know and follow the laws of the lands that you pass through. Through masterful insight and many cold nights between soft beds, a successful Seeker is known to develop unique combination of wisdom and skills in order to complete their guiding quest.

Skill Proficiencies: Survival, Insight
Tool Proficiencies: One type or artisan’s tools, vehicles (land).
Equipment: A set of traveler’s clothes, a basic map, a Seeker’s insignia (choose a mark, papers, or trinket) and a purse containing 10gp.

Seeker’s Quest

Every Seeker crosses the world for a reason. Choose a quest origin or roll from the table below.

 

d6 Quest Origin
1 I seek the answers to a problem plaguing my home.
2 I seek the deaths of those who have wronged me.
3 I seek a person or artifact of importance for my church or religion.
4 I seek anything or anyone, but only for the right price.
5 I seek my personal demons, with permission.
6 I seek glory, for that will lead to acceptance.

Feature: Open Borders

A Seeker may pass where they please. If you or your community have not personally angered any one group or nation, you may invoke your Seeker’s Right/Mark in order to pass through borders and outposts with minimal trouble. Favorable groups may waive a toll for you, but none may bar a Seeker without good reason. Additionally you may cross into lands considered sacred or taboo, and favorable groups may allow you to extend these privileges to any companions you vouch for.

Suggested Characteristics

Seekers are independent and capable individuals, driven by their cause to hard nights alone on the road and venturing into many strange lands. While some seekers prefer to remain quiet and stoic with the locals, others prefer to integrate and leave their mark. A Seeker’s quest may or may not have a fixed deadline – while some quests may need to be accomplished by the end of the season, others may span years – and this tends to reflect upon a seeker’s demeanour.

 

d8 Personality Trait
1 I have spent too long on the road – my people skills need some work.
2 Nothing can shake my optimistic attitude.
3 I seek for the thrill more than I do for my quest.
4 While I am seeking in the present, I am running from my past.
5 Whatever this is, I’ve probably seen something stranger.
6 An insult towards my quest is a personal matter.
7 I am a workaholic – often I even forget things unrelated to the job.
8 Someone gave me this role to get me out of their hair.
d6 Ideal
1 Freedom. Only out in the wider world may I find true freedom. (Any)
2 Duty. My faith in my task is unbreakable. (Lawful)
3 Death. I may die to seek, but in my quest I will bring death to others. (Chaotic)
4 People. I will become someone to be proud of – perhaps someone to aspire to be. (Good)
5 Aspiration. In seeking, I strive to be the best I can be. (Neutral)
6 Legacy. I will make something of myself, leaving my name in tales and books. (Any)
d6 Bond
1 There are people counting on my quest, and I will not let them down.
2 Failing this quest could bring catastrophic consequences upon myself or others.
3 My tools and weapons make me a Seeker – I will never want to part with them.
4 I owe an important person a large debt. Thankfully, they are a thousand leagues away for now.
5 I will bring wrath upon those at the end of my quest.
6 I must make a name for myself as a Seeker in order to earn the respect I need.
d6 Flaw
1 I put my task before my emotions, which may leave me alone when it counts.
2 My pride drives me, and limits me. I rarely accept help if it is threatened.
3 I tend to leave broken hearts and scorned lovers in my wake.
4 Distraction is my vice of choice – I often stray from the determined path.
5 I see untraveled locals as mere simpletons in a life of comfort.
6 I am quick to violence, and rise easily to insult.