You have made a pact with a psychopomp, a being whose goal is to ensure the death of mortals and the safe transition of their souls into the afterlife. Such beings rarely desire the death of all things, but rather that nothing escapes their ultimate fate. Most cultures have their own unique psychopomps, ranging from powerful celestials and fiends to actual deities, such as Anubis, Azrael, Charon, Hermes, or the Grim Reaper.
Expanded Spell List
The Reaper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||bane, inflict wounds|
|2nd||detect thoughts, silence|
|3rd||nondetection, speak with dead|
|4th||locate creature, phantasmal killer|
|5th||commune, cone of cold|
Starting at 1st level, you can use a bonus action to harvest the dying life force of a creature within 5 feet of you whose hit points have been reduced to 0 since the start of your last turn. When you do so, you regain hit points equal to your Charisma modifier or to the creature’s total hit points, whichever is lower. This feature does not work if the creature is a construct or undead.
Beginning at 6th level, you can turn into a mass of shadows as a bonus action. When you do so, your speed doubles, and you are immune to damage until you either take the Attack action, cast a spell, or until the end of your turn.
Once you use this feature, you cannot do so again until you finish a short or long rest.
Starting at 10th level, your mortal form no longer has a solid grip on the Material plane. As an action, you can teleport to a point on a surface that you can see within 120 feet. Additionally, you gain resistance to necrotic damage.
Once you use this feature to teleport, you can’t use it to teleport again until you finish a short or long rest.
Beginning at 14th level, you can channel the power of your patron to harvest the lives of those around you. As an action, you project necrotic energy in a 5-ft. radius around yourself. All creatures in that radius must succeed on a Constitution saving throw, taking 10d6 necrotic damage on a failure, or half as much on a success. You automatically use your Reap Life feature on any creature reduced to 0 hit points by your Death Blossom.
Once you use this feature, you can’t use it again until you finish a long rest.