The Cuddle Lord

Warlocks usually align themselves with dark, otherworldly or malicious entities that give them vast amounts of power in exchange for using them as dark pawns for their own heinous goals. This is no such patron. You have aligned yourself with an extra dimensional being that gets its power off of the happiness and jubilance of others. This patron desires nothing more than to spread joy and mirth to sustain itself with, and warlocks who join up with it are often taken by surprise at it’s warm and snuggly nature.

Cuddle Lord Expanded Spell List

Your super fluffy cuddle lord lets you choose from an extended spell list when you learn a warlock spell. The following spells have been generously provided to the warlock spell list for you.

 

Spell Level Spells
1st cure wounds, charm person
2nd calm emotions, suggestion
3rd beacon of hope, touch of courage
4th aura of life, death ward
5th mass cure wounds, hold monster

Fluff Armor

Starting at 1st level, your patron grants you magical protection made from their own cuddly essence that surrounds you as long as you commit no violence. When not wearing armor, your AC is now 13 + your Charisma modifier + your Dexterity modifier. You lose this unarmored bonus for one minute if you do any of the following:

  • Attack a creature or cast a spell that deals damage to them, even if you miss or the enemy avoids the damage from the spell.
  • Demand that a creature be hurt for any reason other than self defense.
  • Call for the death of a creature for any reason.
  • Ask a creature that trusts you or is charmed by you to cause harm to themselves and/or others.
  • Intentionally cause indirect harm to someone else.

If you commit any of these acts 3 times, you cannot get this unarmored bonus again until you complete a long rest.

Emergency Hug of Protection

Starting at 6th level, you have developed a sharp protective reflexes to aid your allies. If you see or hear a creature that is friendly to you take damage, you can use your reaction to move up to your walking speed towards them. This movement does not provoke opportunity attacks. If this puts you within 5 feet of the target, you wrap them up in a magical hug that wards them from harm. Until the start of your next turn, the creature is considered to be in full cover.

Once you use this feature, you cannot use it again until you complete a short or long rest.

Aura of Nonviolence

Starting at 10th level, as an action during your turn, you can project an aura of warmth and calmness around you in a 20 foot radius for 1 minute. Any creatures of your choice within this aura must make Wisdom saving throws contested by your save DC. If they fail, they have disadvantage on their attack rolls as long as they remain inside the aura. Creatures within the aura that are hostile to you have disadvantage on saving throws against being charmed, and creatures that are immune to being charmed are no longer immune to charming effects or spells made by you. If a creature drops to 0 hit points while inside the aura, they are immediately stabilized as if they were hit with nonlethal damage, regardless of the damage type dealt and even if the damage would have outright killed them.

Once you use this feature, you cannot use it again until you complete a long rest.

Charm of Fightstopping

If a creature makes you the target of an attack roll or a spell that only targets you, you can use a reaction to force them to make a Wisdom saving throw against your spell save DC. If they fail, they are overwhelmed by your snuggly presence and immediately fail their attack or spell, and if they succeed, they can make the attack or cast the spell as normal, but you reduce any damage you take by (your Charisma modifier) d6.

Regardless of if they succeeded the save or failed it, they are marked by your charm. They must now make Wisdom saves every time they attack you or cast a spell that targets only you. If they fail it three times in a row, they are charmed by you, and become friendly towards you and any creature that’s friendly towards you for 1 hour. They cease all hostilities and must spend their action and movement during their next turn moving their speed away from the conflict. For the duration, the creature treats you like a friendly acquaintance, but cannot take any action that would bring them into the conflict or contribute to it. If they take any form of damage, they can remake the saving throw. If they succeed, this effect ends immediately for them. If they succeed the saving throw three times in a row or succeed the save as a result of taking damage, they are immune to the effects of your charm for 24 hours.

Once you use this feature, you cannot use it again until you complete a long rest.

Pact of the Chain Familiar

If you have the Pact of the Chain feature and the required Invocation, you can select the snuggle ram as your familiar. Snuggle rams are extraordinarily fluffy beasts that love to cuddle. They especially enjoy being pillows for small children and cold adventurers.

Here is the link.

Eldritch Invocations

Cuddle Huddle

Prerequisites: Cuddle Lord patron, pact of the tome feature

If you cast Cure Wounds, you can treat any die roll that’s lower than your Charisma modifier as equal to your Charisma modifier instead. (Minimum of 2.)

Disarming Doublecuteness

Prerequisites: Cuddle Lord patron, pact of the chain feature

You can select a snuggle ram as your familiar.

When you cast a spell that causes a charm effect, you can cast that spell again at its lowest level at a target of your choosing, originating from your familiar.

Cuddle Rope

Prerequisites: Cuddle Lord patron, pact of the blade feature

You can summon a length of fuzzy, fluffy rope in your hands that has the same stats as a whip, except its reach is 10 feet. This rope does not deal any damage. If you succeed on attack rolls with this rope, the creature you attack is restrained and pulled next to you. A creature restrained by this rope must make a Strength saving throw equal to your spell save DC in order to escape. A creature that is restrained in this manner has disadvantage on saving throws made to resist being charmed by you, unless they are immune to being charmed.

I Just Want to Cuddle

Prerequisites: Cuddle Lord patron

You can cast Compelled Duel once per long rest without spending a Warlock spell slot. A creature affected by this spell has disadvantage on saves made to resist being charmed by you, as long as you have not attacked it within the past 1 minute.

Invigorating Hug

Prerequisites: Cuddle Lord patron

You can use an action to give someone a hug filled with your patron’s protective essence. This creature gains temporary hit points equal to your warlock level + your Charisma modifier and adds your Charisma modifier to all saving throws for 1 hour. Once you use this ability, you cannot use it again until you complete a long rest.

Cushion the Blow

Prerequisites: Cuddle Lord patron, 5th level

If a friendly creature within 60 feet of you is the target of an attack and you can see them, you can use a reaction to give the enemy disadvantage on the attack roll and any further attack rolls it makes against the creature. If the attack would hit anyway, the creature gets resistance to the damage dealt by the attack until the start of your next turn. Once you use this feature, you cannot use it again until you finish a short or long rest.

Snuggly Medicine

Prerequisites: Cuddle Lord patron, 9th level

You can cast Greater Restoration and Lesser Restoration using Warlock spell slots. Once per long rest, you can cast Greater Restoration without any material components.

Floof Padding

Prerequisites: Cuddle Lord patron, 12th level

While Fluff Armor is active, you are resistant to all damage types.

Desperate Measures

Prerequisites: Cuddle Lord patron, 15th level

You can cast Dominate Person, and Dominate Monster once per long rest without spending a Warlock spell slot. Once you cast these two spells, you cannot cast them again until you complete a long rest.

The Power of Snuggles

Prerequisites: Cuddle Lord patron, 17th level

You get Power Word Heal as a Mystic Arcanum. This replaces your current Mystic Arcanum for 9th level. Any creature within 5 feet of you is immune to being frightened.

Cuddly Unsuspectingness

Prerequisites: Cuddle Lord patron

If creatures succeed their saving throws to resist your charm spells, they do not know you tried to charm them.