Small beast, neutral good
Armor Class 16
Hit Points 40(10d4 + 10)
Speed 30 ft.
|10 (0)||12 (+1)||18 (+4)||11 (0)||12 (+1)||20 (+5)|
Skills Perception +3, Persuasion +5
Damage Resistances all damage types
Condition Immunities charmed, frightened, exhausted, poisoned, petrified, paralyzed
Senses passive Perception 13
Languages understands Common and those known by its master, but can only speak in bleats.
Challenge 10 (5900 XP)
Floofiness The snuggle ram’s armor class is equal to 10 + its Dexterity modifier + its Charisma modifier.
Warmth of Snuggling Any creature within 10 feet of the snuggle ram has resistance to cold damage. The creatures also ignore negative effects and cannot become exhausted when spending time in extremely cold weather.
Cuddly Sympathy If a creature successfully damages a snuggle ram, creatures friendly to the snuggle ram are filled with anger due to their preternatural sympathy towards the beast. The next attack against the attacking creature by a creature friendly to the snuggle ram is made with advantage.
Encourage. The snuggle ram hops in place and bleats cutely for one of its friends, encouraging them to succeed. It chooses one creature allied to it within 60 feet that can see or hear it. The creature gets an encouragement die that lasts for 1 minute after the snuggle ram gives it or until used. When the creature next makes an attack roll, ability check or saving throw, it can add a d4 to the roll. This can be declared after the roll is made but before it is determined to be a success or failure. The snuggle ram cannot give this bonus to the same creature twice unless it has already used its encourage die.