School of Rituals

A wizard of the School of Rituals focuses his or her study on the magics of the multiverse that allow spells that don’t purely focus on smiting his or her enemies. Rituals allow the caster to not toll himself with his spellcasting, but still gain uses out of various utility spells. As a wizard part of the School of Rituals, you will have many enhanced abilities that have to do with casting spells with the Ritual tag.

Ritual Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell with the ritual tag into your spellbook is halved.

Ritualistic Knowledge

Starting at 2nd level, you gain the ability to cast many different types of spells as rituals that others could not normally cast in this way. This is shown by the Custom Rituals table shown below. You must know the normal spell before you can cast it as a ritual.

Custom Rituals
Spell Level Spells
1st mage armor, false life
2nd alter self, invisibility
3th animate dead, remove curse
4th conjure minor elementals, stoneskin
5th conjure elemental, passwall

If a spell would normally require concentration, the ritual version does not require concentration and lasts for the full duration, however only one instance of the spell may exist at a time. If a spell can be cast with a higher level spell slot, the ritual version uses the lowest level spell slot.

Prepared Rituals

Beginning at 6th level, you may choose to prepare spells with the ritual tag, giving you a bonus whenever it is cast as a ritual while prepared.

  • The spell’s duration is tripled to a maximum of 24 hours.
  • The spell only requires an additional 1 minute to cast as a ritual instead of 10 minutes.
  • Material components are not required, even if they have a cost or are used up by the spell.

Permanency

Starting at 10th level, while performing a ritual, you may choose to permanently expend a spell slot equal to the spell’s level to make its duration permanent. This slot cannot be regained and is expended until you choose to end the ritual as a free action. Once the ritual is ended, the spell slot is still expended, but may be regained by normal means.

Delayed Ritual

Beginning at 14th level, when performing a ritual, you may choose to delay the outcome for up to 24 hours. In that time the same ritual cannot be cast again, but may be released using its normal casting time without expending a spell slot. Once a ritual is cast this way, it may be cast normally or as a ritual again. You may delay an amount of rituals at a time equal to your Intelligence modifier.