School of Mirrors

An odditity among the schools of magic, scholars of the School of Mirrors are devoted to reflecting the world around them and reacting to its changes. Many ridicule the school for lacking in originality or true arcane talent, but you would be quick to prove them wrong. The complexities of mimicry and copying magic in the world are beyond that of even some of the most gifted wizards…but not to you!

Mimicry Savant

Beginning when you select this school at 2nd level, you gain the ability to mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Spell Save DC.

Copy Spell

Starting at 2nd level when you choose this school, you are able to copy spells that you witness. As a reaction when a you are in range of a spell that is cast, you may replace one of your prepared spells for the day with that spell (even if it is not a wizard spell). The subtle workings of the spell fade from your memory when you finish an extended rest.

You may use this feature a number of times equal to your intelligence modifier. You regain all uses of this feature finishing an extended rest.

Anything You Can Do, I Can Do Better

Beginning at 6th level, you are able to mimic the actions of others around you to an incredible extent. If you observe a creature performing an action for a at least a minute, you may attempt to perform the same action but use Intelligence for any relevant skill/ability check required to perform that action.

Reflect Magic

Starting at 10th level, you gain the ability to reflect spells, similar to Counterspell. As a reaction when a creature casts a spell and you are within range of that spell, you may attempt to reflect the spell back on the caster. You choose new targets for the spell (or a new area of effect), but the original caster of the spell must be a target or in the area of effect. If the creature cast a spell of 5th level or lower, the spell is automatically reflected. If the spell is 6th level or higher, the creature may make an Intelligence saving throw against your Spell Save DC. On a success, this feature has no effect.

You regain the use of this feature after finishing an extended rest.

Seeing Double

Starting at 14th level, you learn both Simulacrum and Clone if you do not already know them. In addition, you may also cast Simulacrum once per day without expending any material components. However, the creation of this Simulacrum spell only lasts for 24 hours and turns to snow and melts instantly at the end of this 24 hour period.