Prismatic Ray

5th-level evocation

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You create a thin line of flashing light that flares toward a target you choose within range. Make a ranged spell attack against the target. On a hit, roll a d8 to determine which color ray affects it.

1. Red. The target takes 6d6 fire damage on a failed save, or half as much on a successful one.
2 Orange. The target takes 6d6 acid damage on a failed save, or half as much on a successful one.
3. Yellow. The target takes 6d6 lightning damage on a failed save, or half as much on a successful one.
4. Green. The target takes 6d6 poison damage on a failed save, or half as much on a successful one.
5. Blue. The target takes 6d6 cold damage on a failed save, or half as much on a successful one.
6. Indigo. The target is restrained It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.
7. Violet. The target is blinded It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM’s choosing and is no longer blinded (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
8. Special. Roll twice more, rerolling any 8s, and keep both results.

Usable by: Bard, Sorcerer, Wizard