Path of the Marauder
Marauders were the elite shock troops of the armies of Dragonsreach. Wearing heavy armor and wielding heavy weapons, marauders were designed to break through the formations of Meridian line infantry and create havoc, allowing their allies to advance without the threat of enemy fire. Marauders, through their bloodlust and sheer determination, were capable of sustaining themselves behind enemy lines long after the ordinary soldier would have given out.
While extremely effective in combat, marauders were introduced too late and in too few numbers to affect the outcome of the war against Meridia. Following the defeat of Dragonsreach, marauder units were disbanded in the reforms passed by a population who grew tired of the pointless bloodshed and sacrifices made in the final years of the war. Many marauders, unable to give up their way of life, became mercenaries and independent adventurers in the unsteady peace that followed.
When you choose this path at 3rd level, you gain proficiency in heavy armor. You may also gain the benefits of rage while wearing heavy armor. At 5th level, you also gain the benefits of Fast Movement while wearing heavy armor.
Beginning at 6th level, you revel in the blood of your enemies – each enemy that falls fills you with strength. While raging and wielding a two-handed weapon, you regain hit points equal to your Constitution modifier (minimum of 1) when you reduce a hostile creature to 0 hit points with a melee attack.
Eye of the Storm
Beginning at 10th level, you carve through your enemies like a steel cyclone. Once on each of your turns, when you make a weapon attack with a two-handed weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of you.
At 14th level, you learn to unleash the full potential of your inner beast. During combat, a ravenous hunger for blood overtakes you and your attacks become more vicious, soaking the ground with blood as you tear your opponents limb from limb. While raging and wielding a two-handed weapon, you add your Constitution modifier to the damage roll of any melee attack you make.