Oath of the Arcane Protector

In lands where the Arcane Arts are a forbidden, or oppressed way of thinking, Paladins of the Arcane arise to en sure fairness and equality. They will do what it takes to free oppressed arcane users from their bonds, and teach people the good in the arcane.

Tenets of the Arcane Protector

Fight the Oppression. I am bound to seek justice for those oppressed for their beliefs in the ways of the arcane.

Learn the Arcane. I constantly seek to better your understanding of Arcana.

Harmony in Magic. I will do everything I can to ensure Divine and Arcane practices coexist.

Oath Spells

You gain oath spells at the paladin levels listed.


Paladin Level Spells
3rd Detect Magic, Shield
5th Warding Bond, See Invisibility
9th Counterspell, Protection from Energy
13th Guardian of Faith, Staggering Smite
17th Wall of Force, Contact Other Plane

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity Options.

Protection. With your deep under standing of divine and arcane magic, you are able to provide an aura of protection to your allies against both arcane and divine magic.
Any allies within 20ft of you gain resistance to all magical effects for 1 minute reducing all magical damage by half, and granting advantage to all saving throws.

Mark of Retribution. You mark a single target, within 20ft of you, with your Divine Symbol. Your marked target becomes vulnerable to any magic used on it from you. If you deliver the killing blow on this target, you can use your bonus action to transfer the mark to an enemy within 20ft of you.

Blessing of the Divine

Starting at 7th level, when an ally within 30ft of you drops to 0 hit points, you can instead choose to take the damage yourself. If the damage taken from this drops you to 0 hit points, you instead take half damage.

You cannot use this ability again until you complete a long rest.

Blessing of the Arcane

Starting at 15th level, with your frequent use of the arcane, you learn 2 cantrips from the Wizard or Socerer spell list. In addition, the paladin can choose an additional level 1 spell from that same list. You can only cast this spell at its lowest level.

Once you cast it, you mus t complete a long rest before casting again.

Arcane Angel

At 20th level, you turn into a being of Divine and Arcane energy.

As you stay in this form, for up to 1 hour, the effects granted s lowly fade away as your mortal body is not able to sustain the power granted to you.

  • Immunity to magic (lasts 10 minutes, or 3 absorbed effects, whichever comes first)
  • Whenever you cast a paladin spell that has a casting time of 1 action , you can cast it using a bonus action instead . (lasts 20 minutes)
  • You add your charisma score to all damaging spells and attacks (lasts 30 minute)
  • You sprout wings and are granted a fly speed of 60ft. (lasts 1 hour)

You must complete a long rest before using this feature again.