Mass Corpse Explosion

6th-level necromancy

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a severed finger)
Duration: Instantaneous

Up to 6 corpses in range immediately putrefy, exploding in a shower of decaying liquids and rotting flesh. Each target within 5 feet of an affected corpse must make a Dexterity saving throw. On a failed save, a target takes 6d6 acid damage and is poisoned for 1 minute. A poisoned creature can make a Constitution saving throw at the end of each of its turns, ending the poison on a success. On a successful save, a target takes half as much damage and is not poisoned.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

Usable by: Warlock, Sorcerer, Wizard