Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an emerald worth at least 500gp)
A weakened version of disjunction, this spell disrupts the magic of a single creature. You choose a single creature within range that you can see, and that creature makes a Dexterity saving throw. On a failure, all magical effects on the creature end, and all of the creature’s carried magical items are stripped of their magic. Sentient items and artifacts are only temporarily depowered, and regain their magic after a short rest.
Attuned magical items affected by this spell can be re-energized by spending a long rest re-attuning to the item. However, non-attuned items (like potions of healing or spell scrolls) are permanently rendered non magical.
At Higher Levels. This spell affects one additional creature per level above 6th.
Usable by: Bard, Druid, Wizard