Some rogues focus their training in the art of survival outside of civilization. These rogues include hunters and trackers, but also scouts and trappers. Compared to other rogues, you are skilled at surviving in the wilds. In addition to improving your skills involving the natural world, you learn how to take down certain enemies more effectively.
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills: Animal Handling, Nature, or Survival. You also gain proficiency with the longbow.
Starting at 3rd level, you become adept at studying, tracking, and hunting a certain type of enemy commonly encountered in the wilds.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, humanoids, monstrosities, or undead. You can use Sneak Attack against that type of creature even if you do not have advantage against it or if no enemy of your target is within 5 feet of it. You can use Sneak Attack in this way even if you have disadvantage against the target. All the other rules for the Sneak Attack class feature still apply to you.
Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
Starting at 9th level, you ignore difficult terrain, and difficult terrain doesn’t slow your group’s travel. You also remain alert to danger even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking).
Additionally, while tracking favored enemies, you also learn their exact number, their sizes, and how long ago they passed through the area.
At 13th level, you can use the bonus action granted by your Cunning Action feature to take the Dodge action.
At 17th level, you learn where best to hit your favored enemies to ensure they don’t get back up. While your Prey Seeker feature applies to a creature, your Sneak Attack damage against that creature increases by 2d6.