Hesitation

2nd-level Enchantment

Casting Time: 1 action
Range: 60 feet
Components: S, M (a small brass bell and several ball bearings)
Duration: 1 minute

This spell causes creatures to hesitate when acting in combat. Roll 10d8; the total is how many hit points of creature this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell has their initiative reduced by 4. This does not affect the current round of combat, and takes effect at the highest initiative of the next round. A creature whose initiative drops to zero due to this spell instead has an initiative of 1, but is stunned until the end of their next turn.

Undead are affected normally by this spell Constructs and creatures who are immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, roll an additional 2d8 for each slot above 2nd level.
Usable by: Bard, Druid, Paladin