Freedom Domain

Those clerics are called to oppose tyranny and slavery, serve gods and goddesses of liberty such as Ilmater, Mielikki, Celestian, Truthereon, Yondolla, Hermes, Athena, Columbia, Marianne and Britannia. They believe all men are born free and thus they should remain. They fight for the oppressed.

Freedom Domain Spells

Cleric Level Spells
1st Heroism, Sanctuary
3rd Nystul’s Magic Aura, Pass without Trace
5th Nondetection, Remove Curse
7th Dimension Door, Freedom of Movement
9th Circle of Power, Passwall

Mouthpiece of Divine

At 1st level the Cleric gains advantage on saving throws against being Silenced. If the effect does not normally allow a saving throw the Cleric can on each of their turns take a Charisma saving throw; on a success they may speak normally until the start of their next turn. The DC of the save is either the user of Silence effect’s Spell Save DC or 8 + their Charisma Modifier + their proficiency bonus.

Channel Divinity: Liberate

Starting at 2nd level, you can use your channel divinity to free allies from malicious magical entrapment or enslavement. As an action you present your holy symbol and choose a number of allies up to your Wisdom modifier (minimum 1) that are within 30 feet of you who are under the effects of any magical Charm, Hold, Mind Control or Binding effect. The effect is immediately dispelled.

Rampart

At 6th level, you become immune to being Charmed. They also gain advantage on saving throw against being Paralyzed. In addition you add your proficiency modifier to checks made to escape from bonds, as well as saving throws against being mind controlled,

Emancipator’s Strike

Starting at 8th level, you can empower your melee attacks dealing an additional 1d8 Radiant damage.  At 14 level this damage increases to 2d8.

Out of Sight, Out of Mind

At 17th level, you cannot be targeted by Divination magic. In addition you and any you travel with cannot be perceived through magical scrying sensors as if under the effects of the Nondetection spell.