Cursed Ones

While most Gods influence the events of mortals from beyond, not all of them are so lucky. While in their immortal form, 801De Gods have performed such terrible acts that the other Gods decided on one of the worst punishments you could give a God, forcing them into a Mortal shell The Cursed God then stays in this form until they perform a task given to them by the other Gods that will return them to their Immortal form.

Cursed Ones Traits

Each God com.ea from a different type of belief, their strengths and weaknesses are based on one of the many Domains.

Ability Score. Your Constitution increases by 1.

Age. While trapped in a mortal shell, the Cursed. One lives on the Mortal Plane until their punishment has been revoked.

Alignment. The alignment of a Cursed God varies greatly based on the type of God they were in the Divine realm.

Size. Having taken a humanoid body, you are considered Medium in size.

Speed. Your base speed is 30 feet.

Darkvision. One of the few traits all Cursed Gods have in common is the ability to see in dim light up to 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages. You can speak, read, and write Common and Celestial and one other language of your choice.

Celestial Resistance. You have resistance to Radiant damage.

Death Domain

Ability Score Increase. Your Charisma score increases by 2.

Innate Spellcasting. At. 1st level you gain the Chill Touch cantrip. At. 3rd level, you gain the False Life spell, and you may use this spell once per Long rest. At. 5th level you gain Gentle Repose spell and may use this spell once per Long rest.

Godly Resistance. You have resistance to Poison and advantage on saving throws against being poisoned.

Knowledge Domain

Ability Score Increase. Your Intelligence score increases by 2.

Innate Spellcasting. At. 1st level you gain the Guidance cantrip. At. 3rd level, you gain the Identify spell, and you may use this spell once per Long rest. At. 5th level you gain Augury spell and may use this spell once per Long rest.

Extra Language. You can speak, read. and write one extra language of your choice.

Life Domain

Ability Score Increase. Your Wisdom score increases by 2.

Innate Spellcasting. At. 1st level you gain the Spare the Dying cantrip. At. 3rd level, you gain the Cure Wounds spell, and you may use this spell once per Long rest. At. 5th level you gain Aid spell and may use this spell once per Long rest.

Skill Proficiency. You gain proficiency in the Medicine Skill.

Light Domain

Ability Score Increase. Your Charisma score increases by 2.

Innate Spellcasting. At. 1st level you gain the Light cantrip. At. 3rd level, you gain the Color Spray spell, and you may use this spell once per Long rest. At. 5th level you gain Mirror Image spell and may use this spell once per Long rest.

Tool Proficiency. You are proficient with Alchemist’s Tools.

Nature Domain

Ability Score Increase. Your Wisdom score increases by 2.

Innate Spellcasting. At. 1st level you gain the Druidcraft cantrip. At. 3rd level, you gain the Entangle spell, and you may use this spell once per Long rest. At. 5th level you gain Locate Animals and Plants spell and may use this spell once per Long rest.

Natural Explorer. You gain proficiency in the Survival skill.

Tempest Domain

Ability Score Increase. Your Wisdom score increases by 2.

Eye of the Storm. When a creature attempts to use an attack or spell that deals lightning damage against you or an ally within 5 feet of you, you may use your reaction to cause the creature to make a Wisdom saving throw with a DC of 8 + Proficiency + Wisdom bonus. On a failure, the creature takes half the amount of lightning damage dealt to the target.

Skill Proficiency. You gain proficiency int he Nature skill.

Trickery Domain

Ability Score Increase. Your Dexterity score increases by 2.

Fleet of Foot. Your base speed becomes 35 feet.

Naturally Stealthy. You gain proficiency in the Stealth skill. Your proficiency bonus is doubled for this skill.

War Domain

Ability Score Increase. Your Streangth score increases by 2.

Wrath of the Gods. Wen you hit with a melee weapon attack, you make the target attempt a Strength saving throw with a DC equal to 8 + Proficiency bonus + Strength bonus. On a failure, the target falls prone and you may use a bonus action to perform another attack. You must finish a long rest before using this feature again.

Weapon Training. You gain proficiency with Light Hammers, Maces, Greatswords, and Warhammers.