College of the Bladedancer

“The Bladedancer primarily uses dual swords and raises the abilities of party members by dancing.”

This is a tribute to one of my first MMO loves. From the game Lineage 2 i was inspired over years to make so many dual wielding bards as characters that i may have borrowed both my players and GM’s. I was young like all were and i found the inspiring by a front line dual wielding dancing bad-ass helping entire groups bring down colossal monsters. Thank you for giving me the inspiration for this amazing class.

Bards of the College of the bladedancer are daring weapon masters joining their allies in melee with little to no regard for their own safety. Using their enchanting dances to bolster their allies and providing support and distract and annoy enemies. They consider themselves masters of blades, and enchantment. Blade dancer use their own fighting prowess to bolster those whose spirits are low.

Bonus Proficiencies

When you join the College of Bladedancer at 3rd level, you gain proficiency with all bladed martial weapons, and medium armors.

Offhand Inspiration

Also at 3rd level, you learn to inspire others while in the thick of battle. Whenever you make a successful attack with a bonus action you may as part of same action grant an inspiration to to target creature.

Blade Dance

Starting at 6th level, you can spend an action and a bardic inspirations to activate the dance. To activate the dance you must be wielding bladed weapons (short swords, scimitars, daggers, longsword or dual wielding two blades). To maintain the dance that has a duration you must be wielding a bladed weapon and attack as an action on each of your turns. If you start another dance or are unable to attack on your turn the dance immediately ends. Dance duration is noted for each dance.

You know all dances described below:

Dance of Fire – When you start the dance allied humanoid creatures within 30 feet add your charisma bonus to all critical damage as long as this dance is active and within range. Duration is 1 minute and requires concentration.

Dance of Light – When you start this dance allied humanoid creatures attacks within 30 feet add +1d6 radiant damage for next number of successful attacks equal to your Charisma bonus (minimum 1). As long as this dance lasts all ally weapons have a dim glow. Duration is 1 minute and requires concentration.

Dance of Inspiration – When you start this dance allied humanoid creatures within 30 feet gain an inspiration that must be spent during the dance or lose it. Duration is 1 minute and requires concentration.

Dance of the Mystic – When you start this dance allied humanoid creatures within 30 feet gain an inspiration that ally may use to reduce target creature’s saving throw against spell that she just casted. Duration is 1 minute and requires concentration.

Dance of the Warrior – When you start this dance allied humanoid creatures within 30 feet weapon attacks within 30 feet add +1d4 weapon damage for the duration of the dance. Duration is 1 minute and requires concentration.

Dance of Fury – When you start this dance all allied humanoid creatures within 30 feet that spend a bonus action to attack add your charisma bonus to damage rolls for those attacks, until the dance ends. Duration is 1 minute and requires concentration.

Dance of Berserker – For the duration of this dance every ally within range gains the ability to use Reckless Attack (see barbarian feature in PHB page:48) until the dance ends. Duration is 1 minute and requires concentration.

Demonic Blade Dance – When you start this dance all enemy creatures within 5 feet must make a Dexterity saving throw or be dealt 3d8 slashing damage, or one half on successful save. This dance ends immediately after this the damage is dealt. Duration is instantaneous.

Dance of Medusa – When you start this dance all enemy humanoid creatures within 30 feet must make a Charisma saving throw or become stunned for one round. The stunned effect ends at the end of affected creatures turn or when damaged. Duration is instantaneous.

Spell Dancer

At 14th level, you have mastered the art of weaving your spellcasting into dance form. Whenever you start a blade dance you may spend your bonus action to cast any one of your bard spells that has casting time of one action or bonus action.

 

Credits

I’d like to thank my gaming group for playtesing these builds whose feedback helped me shape this fun class option, and i would like to deirect special thanks to Sanja Grbic aka Rigrena on deviantart.com.

Artist

Sanja Grbic “Rigrena“
http://rigrena.deviantart.com