Circle of the Scale
The green dragon curled his serpentine bulk around the grove. He had grown vastly since the halfling had seen him last, and for a moment she was filled with trepidation before she recited the tenants of the green dragons in her head once more. For all this dragon’s posturing, for all its evil acts, for all its gloating, it was nothing more than a lizard with wings, and she would soon present it with a mockery of its own face.
The Circle of the Scale attracts those who have been impacted by dragons, primarily those who wish to use their great and terrible power against them in revenge, but also by scholars and prophets fascinated by their history. Druids of this circle are particularly concerned with the impacts of the magical dragons upon the natural world.
Draconic Wild Shape
The rites of your circle grant you the ability to transform into dragons as well as beasts. Starting at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as l. You cannot turn into a faerie dragon. You ignore the Beast Shapes table when transforming into a dragon. Otherwise, the regular Wild Shape limitations are in place, such as the lack of Legendary Actions and Lair Actions.
Your dragon shape differs from ordinary dragons in two ways: your fly speed is halved, and your breath weapon recharges on a short or long rest, carrying over between dragon forms.
Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 3, rounded down.
Starting at 3rd level, you know Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Starting at 6th level, while in dragon form, you are immune to any outside spell or effect that would alter your form.
Beginning at 6th level, from your time spent in the shape of dragons, you have significant experience studying, tracking, hunting, and even talking to them. You have advantage on Wisdom (Survival) checks to track dragons, as well as on Intelligence checks to recall information about them.
Ways of the Wyrm
Beginning at 10th level, having acclimated yourself to the ways of the dragons, you add double your proficiency bonus to ability checks made to identify dragons, recall draconic history, or converse with dragons, instead of whatever bonus you would normally add to the ability check.
Starting at 10th level, your fly speed is no longer halved while in dragon form.
Starting at 14th level, you are blessed with the power to instill the ways of the dragons upon others. As an action, you can touch a willing humanoid and transform into a half-dragon for 1 hour, referring to the template on page 180 of the Monster Manual You must concentrate on this ability as you would a spell You may use this ability twice, regaining all expended uses upon the completion of a long rest. Any future children you conceive have a 30% chance of being born as a half-dragon.
Beginning at 14th level, while in dragon form, at the beginning of your turn, roll 1d6. On a roll of 5 or 6, all expended uses of your breath weapon are replenished.