Circle of Life

The reclusive guardians of the deepest forests the Circle of Life Druids are responsible for maintaining the balance of life in the world. Focusing on the maintenance of life, they nevertheless understand the need for death to maintain order in the world.

Bonus Cantrip

When you choose this circle at 2nd level, you add Spare the Dying to your list of known cantrips.

Natural Balance

Starting at 2nd level, once per day, you can use your Mastery of Nature to heal the badly injured. As an action, restore a number of hit points equal to five times your Druid level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. You must complete a long rest before you can use this feature again.

Circle Spells

Your mystical connection to the circle of life infuses you with the ability to cast certain spells. At 3rd, 5th, 7th and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it does not count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

 

Druid Level Spells
3rd Aid, Lesser restoration
5th Beacon of Hope, Revivify
7th Aura of Life, Death Ward
9th Greater Restoration, Circle of Power

Spirit of Life

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other then you, you regain hit points equal ti 2 + the spell’s level.

Form of Ehlonna

At 10th level, you can expend two uses of wild shape at the same time to transform into a personification of the Goddess of the forest, Ehlonna. You become a large glowing white Unicorn, with a flowing white mane and tufts of hair at your feet. While in this form you have advantage on all Charisma checks, gain speed equal to half-again your walking speed, and resistance to necrotic damage. While in this form you cannot attack using any physical means and you can only spells that do not inflict hit point damage. Any spells you cast that restore hit points to a creature gain a bonus to the amount healed equal to your Wisdom modifier. If you attempt to attack using physical means or cast a spell that deals hit point damage, you revert to your natural form.

Gift of Life

Starting at 14th level, whenever you cast Revivify it’s range changes to 30 feet and you can target up to two creatures at once, and when you cast Reincarnation you can choose which race the new body comes from. In addition, you can cast Resurrection once per day without expending a spell slot but you must still provide the material components for the spell. You must complete a long rest before you can use this feature again.