Circle of Blight
A Circle of Blight druid is a mockery of other druidic orders. They believe only in the death of all nature and life. Perhaps they were abandoned by nature or spurned by their gods, but they have turned against protecting nature and now seek its end. They leave a swath of burned and spoiled land.
Beginning at 2nd level, you must absorb life force from the surrounding landscape to fuel your spells. All plantlife in a 25 ft. radius per druid level ceases to absorb sustenance and withers into dry, brown husks within 24 hours. This ability can be used once per day, and you cannot cast non-cantrip spells if you have not used this ability within 24 hours.
Undead Wild Shape
Beginning at 2nd level, when you use Wild Shape to transform into an animal you instead transform into a zombie or skeleton version of that animal. Your type becomes Undead and you are immune to poison damage, the poisoned condition, the charmed condition, and exhaustion.
At 2nd level, you can implant a necrotic seed into a plant or plant creature, dealing one damage to it every hour. This usually kills tiny inanimate plants after one hour but can take days to kill bushes, trees, or plant creatures. You can use this ability at will.
Speak with Dead Animals
Beginning at 6th level, you can cast Speak with Dead on a dead animal. You can understand the animal’s speech. You cannot use this ability again until you finish a long rest.
Animate Dead Animal
Beginning at 6th level, you may target up to four skeletons or corpses of dead animals (or on skeletons or zombies which you wish to reassert your control of) and cast Animate Dead on them once per day.
At 10th level you are always considered to have the Blight spell prepared. When you cast the Blight spell, it deals a bonus 1d8 damage in addition to any increased damage from higher level spell slots.
Beginning at 14th level, once per long rest, you can summon a plague of your choice.
- Plague of Vermin: You summon 3d4 swarms of bats, rats, or ravens, or 2d4 swarms of insects, rot grubs, or quippers that attack all creatures they encounter in a 1 mile radius (except for the druid). They last until destroyed.
- Plague of Disease: You infect all creatures you designate in a 5 mile radius as if with the Contagion spell.
- Plague of Blight: You destroy all plantlife in a 5 mile radius and all water in the area becomes foul and brackish. No plantlife can grow there ever again unless a Hallow spell is cast at the location for 7 days in a row.
- Plague of Darkness: You cause dark, stormy clouds to block out the sun in a 10 mile radius, shrouding the area in pitch darkness for 7 days.