Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.
A proud combatant leads a group of adventurers through a dark cavern. As a dark figure materializes in front of her, she takes up her stance and commands her allies to prepare for battle.
Centurions are natural. leaders, that excel at fighting in groups. Their actions disrupt their enemy’s actions and bolster their allies’ resolve, to accomplish their goals. Their training provides them with the tools they need and the lesson they live by, “Strength in numbers.”
At 3rd level your proper stance and iron will help you to establish one of the cornerstones to a good formation; positioning. You gain advantage on all saving throws and ability checks against effects that would cause you to fall prone or move against your will.
Extension of Self
As a skilled fighter, your weapon and shield have become parts of your body and you have learned to use them to full potential At 3rd level while holding a shield in one hand and a weapon with the versatile property in the other you may treat your weapon as if it was being two-handed.
Tide of Iron
Starting at the 7th level your shield as more than just a piece of armor but also as a tool to disrupt your enemies. When you take the attack action, you may replace one of your attacks with a shield slam. On a hit the target is stunned until the beginning of your next tum. You must complete a short or long rest before you may use this feature again.
Fear no Evil
You have become a bastion of courage and valor on the battlefield. Starting at the 1Oth level you may use your action to end any fear affecting an ally that can see or hear you. You regain the use of this feature at the end of a short or long rest.
Ready for Anything
At the 15th level your mind and body h~ become prepared for combat, even at a moments notice. When you roll initiative, you and a number of creatures equal to your Charisma modifier (minimum 1) gain advantage on their initiative rolls.
United We Stand
Starting at the 18th level your presence has become a symbol of strength and protection on the battlefield As an action, you can assume the role of a true commander. For the next minute you gain the following traits.
- You gain a +1 bonus to damage and attack rolls for each allied creature within 15 feet.
- An allied creatures within 15 feet of you gain a bonus to their AC equal to the armor value of your shield.
You must complete a long rest before you regain the use of this feature.