Not all magic stems from dark pacts and eldritch forces. Your innate power is a blessing of the gods. Perhaps you are an aasimar, a descendant of a union between a mortal and a celestial entity. Or perhaps your birth was foretold by an ancient prophecy, and your holy powers a symbol of providence.
In some cultures, sorcerers of this nature may live as godkings claiming divine right to rule. In others, they may be shunned by those in power, who view such manifestations of divine power outside the clergy as a threat to their authority.
At 1st level, your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell and it becomes a sorcerer spell for you.
Starting at 1st level, your divine blessing allows you to serve as a conduit for holy energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage.
Additionally, you know the sacred flame and thaumaturgy cantrips and can cast them at will They don’t count against your number of can trips known.
Starting at 6th level, your inherent grace fortifies you against harm. You and friendly creatures creatures within 10 feet have resistance to damage from spells.
At 18th level, the range of this aura increases to 30 feet.
At 14th level, you gain the ability to sprout a pair of angelic wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
At 18th level, you embody your celestial heritage. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- You add your Charisma modifier to saving throws against spells.
- You emit bright light in a 60-foot radius and dim light 30 feet beyond that.
- Enemy creatures in the bright light have disadvantage on saving throws against your sorcerer spells that deal fire or radiant damage.
Once you use this feature, you can’t use it again until you finish a long rest.