Casting Time: 1 action
Range: 5 feet
Components: S, V
You raise your hand out and briefly illuminate it with a flash of bright light. Each creature within range, other than you, must succeed a Constitution saving throw or be blinded until the start of your next turn.
At higher levels, your flash of light becomes more dangerous. At 5th level, creatures that fail the saving throw take 1d4 radiant damage. This damage inreases by 1d4 when you reach 11th level (2d4), and 17th level (3d4).
Usable by: Cleric, Druid, Sorcerer, Wizard