Your innate magic comes from the raw arcane magic that weaves through the entire multiverse. You might have endured exposure to some form of raw magic, perhaps through an arcane spell of epic proportions. Perhaps you are descended from a creature who had arcane magic flowing in their veins, such as a dragon, djinn, or even a deity of arcane magic. Whatever the cause, one thing is certain: you wield arcane magic as effortlessly as breathing.
At 1st level, whenever you cast a cantrip, you may do so without any somatic or verbal components.
At 1st level, you add a spell of your choice from the wizard spell list to your known spells. A spell you choose must be of a level you can cast, as shown on the Sorcerer table, or a cantrip. This spell does not count against the number of spells you know, and is considered to be a sorcerer spell for you.
You learn an additional wizard spell at 3rd, 5th, 7th, and 9th levels.
Starting at 6th level, whenever you sacrifice a spell slot for spell points, you gain an additional sorcery point. Additionally, you gain one Metamagic option of your choice.
Starting at 14th level, whenever a spell forces you to make a saving throw, you may choose to make it a Charisma saving throw instead.
At 18th level, you can use two Metamagic options on a spell when you cast it.